Team report · Lower league

Flying Skulls

Power 50.7 · #17 of 26 · Power Rankings
Compare with
Losing the most points
  • 2200m 6 gate madness 29% · 21st of 26 · 7 rounds
  • 1800m 24 gate madness 29% · 21st of 25 · 7 rounds
  • 1600m 24 gate WTA 36% · 16th of 23 · 9 rounds
Winning the most points
  • 2200m 24 gate madness 58% · 10th of 23 · 6 rounds
  • 1800m 6 gate madness 67% · 7th of 26 · 6 rounds
  • 1800m 1v1 57% · 7th of 26 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Bastille10842%
Pepper10453%
Fake Prompt10350%
Globe Trotter10146%
Jark9445%
Failure Expected & Received8854%
Troten Away8651%
Tater8050%
Rapidash7747%
French Onion7157%
Sailor Jerry6858%
Frogdog6554%
silvery6458%
Midnight Voodoo6248%
Smoke Show5957%
Behind Blue Eyes5853%
Vogue Panda5750%
Mia Go5247%
Flash Of Chaos5261%
Egg Head4349%
Salford Soldier3860%
Steel Centurion3163%
Rugged Smile2951%
Sunny Ray1942%
Gauntlet1133%
Outta Money826%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).