Team report · Lower league

Flying Skulls

Power 50.5 · #17 of 26 · Power Rankings
Compare with
Losing the most points
  • 2200m 6 gate madness 29% · 21st of 26 · 7 rounds
  • 1800m 24 gate madness 29% · 21st of 25 · 7 rounds
  • 1600m 24 gate WTA 36% · 16th of 23 · 9 rounds
Winning the most points
  • 2200m 24 gate madness 58% · 11th of 24 · 6 rounds
  • 1800m 6 gate madness 67% · 7th of 26 · 6 rounds
  • 1800m 1v1 57% · 7th of 26 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit

The races that come up most across the four maps, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Flying Skulls
Core1000m1v1avg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.2/map1000m6 gate madnessavg 50% · 1.1/map1400m1v1avg 50% · 1.0/map1200m6 gate madnessavg 50% · 1.0/map2200m1v1avg 50% · 1.0/map2000m6 gate WTAavg 17% · 1.0/map1600m6 gate madnessavg 50% · 0.9/map2200m6 gate madnessavg 50% · 0.9/map1800m24 gate madnessavg 13% · 0.8/map
Bastille
50%
7.9%
50%
top 3 4/7
50%
won 0/3
50%
top 3 2/2
40%
11%
47%
38%
12%
top 3 2/7
Pepper
48%
14%
top 3 0/5
47%
50%
46%
53%
18%
won 2/9
51%
54%
16%
top 3 1/5
Fake Prompt
53%
9.5%
53%
52%
won 1/1
54%
top 3 1/2
44%
13%
51%
43%
8.7%
top 3 0/7
Globe Trotter
52%
6.3%
top 3 0/5
53%
53%
57%
41%
8.9%
won 0/5
48%
37%
6.3%
top 3 0/5
Jark
53%
11%
54%
47%
53%
52%
11%
50%
top 3 2/6
53%
12%
top 3 1/7
Failure Expected & Received
45%
7.5%
top 3 0/5
43%
44%
41%
★54%
13%
won 1/9
51%
★57%
6.8%
top 3 0/7
Troten Away
—
10%
top 3 0/5
—
48%
—
52%
won 3/5
18%
won 0/3
43%
52%
top 3 1/7
11%
top 3 0/5
Tater
46%
12%
top 3 3/6
45%
52%
38%
47%
18%
50%
top 3 3/5
46%
15%
top 3 0/2
Rapidash
46%
9.0%
45%
50%
54%
49%
11%
won 1/3
47%
49%
9.7%
top 3 1/5
French Onion
48%
14%
top 3 1/5
47%
51%
★58%
50%
★20%
won 1/5
49%
top 3 0/1
50%
top 3 2/3
15%
Sailor Jerry
51%
won 2/4
10%
51%
top 3 1/4
53%
49%
51%
14%
won 2/5
55%
top 3 2/3
52%
top 3 0/2
12%
top 3 0/2
Frogdog
50%
★16%
50%
52%
55%
51%
14%
44%
51%
8.0%
top 3 1/7
silvery
50%
15%
top 3 2/6
50%
★54%
47%
50%
17%
51%
51%
top 3 2/2
12%
top 3 1/2
Midnight Voodoo
48%
won 2/5
7.7%
top 3 0/6
47%
top 3 1/5
47%
—
52%
12%
54%
53%
8.8%
top 3 0/5
Smoke Show
48%
7.2%
top 3 1/5
47%
52%
53%
51%
12%
won 0/12
54%
51%
8.6%
top 3 0/3
Behind Blue Eyes
51%
8.7%
top 3 1/1
51%
54%
51%
46%
13%
53%
45%
15%
top 3 0/2
Vogue Panda
53%
6.3%
top 3 0/1
53%
top 3 0/2
49%
53%
37%
11%
55%
33%
7.2%
top 3 0/5
Mia Go
—
14%
top 3 1/6
—
—
—
50%
won 0/2
19%
48%
50%
top 3 0/2
★16%
Flash Of Chaos
50%
10%
top 3 2/5
50%
46%
49%
54%
14%
45%
56%
top 3 4/5
9.4%
Egg Head
—
7.4%
top 3 0/6
—
—
—
38%
9.3%
52%
top 3 2/3
36%
—
top 3 1/2
Salford Soldier
53%
6.5%
55%
54%
54%
top 3 2/2
43%
—
51%
40%
—
Steel Centurion
★61%
8.8%
top 3 0/1
★64%
top 3 3/3
—
39%
50%
—
—
49%
11%
top 3 0/2
Rugged Smile
51%
11%
top 3 0/1
52%
—
—
42%
—
—
41%
—
top 3 0/2
Sunny Ray
49%
9.1%
top 3 0/1
49%
—
47%
41%
—
★58%
39%
10%
top 3 0/2
Gauntlet
43%
9.5%
top 3 0/1
41%
50%
45%
51%
—
48%
52%
9.2%
Outta Money
46%
12%
top 3 0/1
45%
47%
—
48%
—
52%
47%
16%

Cores in 1800m 1v1

← all cores
Flying Skulls
  • Pepperwon 1 of 2 (avg 50%) · from its times 55%
  • Troten Awaywon 3 of 5 (avg 50%) · from its times 54%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).