Compare with
Losing the most points
- 2200m 6 gate madness 29% · 21st of 26 · 7 rounds
- 1800m 24 gate madness 29% · 21st of 25 · 7 rounds
- 1600m 24 gate WTA 36% · 16th of 23 · 9 rounds
Winning the most points
- 2200m 24 gate madness 58% · 10th of 23 · 6 rounds
- 1800m 6 gate madness 67% · 7th of 26 · 6 rounds
- 1800m 1v1 57% · 7th of 26 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1400m 12 gate madness
← all coresFlying Skulls
- Sailor Jerrybeats 82% · 2 races · 0 won · 1 top 3
- Fake Promptbeats 60% · 5 races · 1 won · 2 top 3
- Pepperbeats 60% · 5 races · 1 won · 1 top 3
- Globe Trotterbeats 49% · 5 races · 0 won · 0 top 3
- Taterbeats 49% · 5 races · 2 won · 2 top 3
- Salford Soldierbeats 45% · 3 races · 0 won · 0 top 3
- Failure Expected & Receivedbeats 20% · 5 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).