Team report · Lower league

Flying Skulls

Power 50.5 · #17 of 26 · Power Rankings
Compare with
Losing the most points
  • 2200m 6 gate madness 29% · 21st of 26 · 7 rounds
  • 1800m 24 gate madness 29% · 21st of 25 · 7 rounds
  • 1600m 24 gate WTA 36% · 16th of 23 · 9 rounds
Winning the most points
  • 2200m 24 gate madness 58% · 11th of 24 · 6 rounds
  • 1800m 6 gate madness 67% · 7th of 26 · 6 rounds
  • 1800m 1v1 57% · 7th of 26 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit

The races that come up most across the four maps, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Flying Skulls
Core1000m1v1avg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.2/map1000m6 gate madnessavg 50% · 1.1/map1400m1v1avg 50% · 1.0/map1200m6 gate madnessavg 50% · 1.0/map2200m1v1avg 50% · 1.0/map2000m6 gate WTAavg 17% · 1.0/map1600m6 gate madnessavg 50% · 0.9/map2200m6 gate madnessavg 50% · 0.9/map1800m24 gate madnessavg 13% · 0.8/map
Bastille
Middle
top 3 4/7
Bottom 38%
won 0/3
Top 37%
top 3 2/7
Pepper
Top 22%
top 3 0/5
Middle
won 2/9
Middle
Top 15%
top 3 1/5
Fake Prompt
Middle
Top 23%
Top 19%
top 3 1/2
Bottom 32%
top 3 0/7
Globe Trotter
Middle
Bottom 4%
top 3 0/5
Bottom 1%
won 0/5
Bottom 1%
top 3 0/5
Jark
Top 13%
Top 23%
Bottom 36%
top 3 2/6
Middle
top 3 1/7
Failure Expected & Received
Bottom 23%
top 3 0/5
Bottom 23%
won 1/9
★Top 25%
Bottom 9%
top 3 0/7
Troten Away
Middle
top 3 0/5
Bottom 30%
won 3/5
Middle
won 0/3
Bottom 38%
top 3 1/7
Middle
top 3 0/5
Tater
Top 40%
top 3 3/6
Bottom 36%
top 3 3/5
Top 17%
top 3 0/2
Rapidash
Bottom 13%
won 1/3
Middle
top 3 1/5
French Onion
Top 24%
top 3 1/5
★Top 23%
won 1/5
Bottom 31%
top 3 2/3
Top 18%
Sailor Jerry
Middle
won 2/4
Middle
Middle
top 3 1/4
★Top 22%
Bottom 35%
Bottom 29%
won 2/5
★Top 11%
top 3 2/3
Bottom 37%
top 3 0/2
Top 36%
top 3 0/2
Frogdog
Middle
★Top 11%
Bottom 24%
top 3 1/7
silvery
★Top 20%
top 3 2/6
Bottom 33%
top 3 2/2
Middle
top 3 1/2
Midnight Voodoo
Bottom 24%
won 2/5
Bottom 26%
top 3 0/6
Bottom 19%
top 3 1/5
Bottom 32%
top 3 0/5
Smoke Show
Bottom 20%
top 3 1/5
Bottom 18%
won 0/12
Bottom 30%
top 3 0/3
Behind Blue Eyes
Bottom 36%
top 3 1/1
Top 26%
Top 22%
top 3 0/2
Vogue Panda
Bottom 4%
top 3 0/1
Bottom 15%
top 3 0/5
Mia Go
Top 25%
top 3 1/6
Bottom 30%
top 3 0/2
★Top 10%
Flash Of Chaos
Middle
top 3 2/5
Top 31%
top 3 4/5
Bottom 37%
Egg Head
Bottom 22%
top 3 0/6
Middle
top 3 2/3
Steel Centurion
★Top 1%
top 3 3/3
Sunny Ray
Bottom 39%
top 3 0/1
Middle
top 3 0/2
Gauntlet
Bottom 36%
Outta Money
Top 36%
top 3 0/1
Top 13%

Cores in 1400m 24 gate WTA

← all cores
Flying Skulls
  • Frogdogwon 0 of 4 (avg 4.2%) · league rank Top 7% (6.1%)
  • Behind Blue Eyeswon 0 of 4 (avg 4.2%) · league rank Top 12% (5.6%)
  • Taterwon 1 of 4 (avg 4.2%) · league rank Top 13% (5.4%)
  • French Onionwon 0 of 4 (avg 4.2%) · league rank Top 34% (4.4%)
  • Bastillewon 0 of 3 (avg 4.2%) · league rank Top 40% (4.1%)
  • Fake Promptwon 0 of 4 (avg 4.2%) · league rank Middle (3.8%)
  • Sailor Jerrywon 0 of 1 (avg 4.2%) · league rank Middle (3.5%)
  • Vogue Pandawon 1 of 4 (avg 4.2%) · league rank Middle (3.5%)
  • Pepperwon 0 of 4 (avg 4.2%) · league rank Middle (3.3%)
  • Jarkwon 0 of 4 (avg 4.2%) · league rank Middle (3.3%)
  • Troten Awaywon 0 of 4 (avg 4.2%) · league rank Bottom 12% (2.2%)
  • Globe Trotterwon 0 of 4 (avg 4.2%) · league rank Bottom 7% (2.1%)
  • Failure Expected & Receivedwon 0 of 4 (avg 4.2%) · league rank Bottom 1% (2.1%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).