Compare with
Losing the most points
No weak spots with enough rounds yet.
Winning the most points
No strong spots with enough rounds yet.
Maps, best to worst
Strongest cores
- Sailor Jerry0.6× avg · 14 races
Cores that need work
- Sailor Jerry0.6× avg · 14 races
Next match: vs Alba Racing
Matchup heat map →Map plan · Power edge per map
- Miracles · pick+12.0
- Measure+1.7
- Anchor-7.9
- Glory · eliminate-10.3
Who to field on Miracles
- 2200m 24 gate madness: Tater, Flash Of Chaos, silvery
- 2000m 22 gate WTA: Pepper, Bastille, Fake Prompt
- 1800m 24 gate madness: Bastille, Egg Head, silvery
- 1000m 22 gate WTA: Rugged Smile, Sunny Ray, Fake Prompt
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).