Team report · Lower league

Flying Skulls

Power 47.8 · #27 of 40 · Power Rankings
Compare with
Losing the most points
  • 1400m 1v1 31% · 39th of 40 · 26 rounds
  • 1800m 24 gate madness 38% · 33rd of 40 · 39 rounds
  • 2000m 6 gate WTA 39% · 35th of 40 · 47 rounds
Winning the most points
  • 1600m 6 gate madness 62% · 7th of 40 · 28 rounds
  • 1200m 6 gate madness 61% · 6th of 40 · 26 rounds
  • 1000m 24 gate madness 67% · 6th of 40 · 21 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Sailor Jerry57451%
Pepper38255%
Bastille36745%
Jark36448%
Failure Expected & Received34754%
Fake Prompt30753%
Frogdog30653%
Behind Blue Eyes30452%
River Dawn30148%
Tater28149%
Full Squish25452%
Heavy Vandal24353%
Globe Trotter20650%
silvery19650%
Flash Of Chaos16654%
Chaotic Sky16552%
Midnight Voodoo16552%
French Onion14848%
Vogue Panda13947%
Rapidash12444%
Mia Go10451%
Bullet with Butterfly Wings10354%
Outta Money9549%
Trigger Point9049%
Troten Away8956%
Salford Soldier8954%
Gauntlet7547%
Haunting6946%
Sunny Ray6349%
Trendsetter5443%
Far Above4946%
Nine One Won4248%
Anti-Gravity1246%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).