Team report · Lower league

Flying Skulls

Power 41.9 · #20 of 25 on Glory · Power Rankings
Compare with
Losing the most points
  • 1600m 24 gate WTA 36% · 17th of 23 · 9 rounds
  • 2200m 4 gate WTA 28% · 20th of 21 · 7 rounds
  • 1800m 4 gate WTA 38% · 16th of 22 · 8 rounds
Winning the most points

No strong spots with enough rounds yet.

Maps, best to worst
Strongest cores
Cores that need work
Map plan · Power edge per map
  • Miracles · pick+12.0
  • Measure+1.7
  • Anchor-7.9
  • Glory · eliminate-10.3
Who to field on Miracles
  • 2200m 24 gate madness: Tater, Flash Of Chaos, silvery
  • 2000m 22 gate WTA: Pepper, Bastille, Fake Prompt
  • 1800m 24 gate madness: Bastille, Egg Head, silvery
  • 1000m 22 gate WTA: Rugged Smile, Sunny Ray, Fake Prompt

“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).