Team report · Lower league

House o' rugs

Power 53.5 · #15 of 26 · Power Rankings
Compare with
Losing the most points
  • 1400m 1v1 18% · 22nd of 24 · 6 rounds
  • 2200m 6 gate madness 29% · 22nd of 26 · 14 rounds
  • 1200m 6 gate madness 31% · 21st of 25 · 12 rounds
Winning the most points
  • 1000m 6 gate madness 71% · 3rd of 26 · 17 rounds
  • 1600m 1v1 78% · 3rd of 26 · 9 rounds
  • 1000m 1v1 58% · 10th of 26 · 24 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Beaver Pelt16653%
Dirt Queen14151%
Boo! Khakis14153%
Hell Bent for Leather12751%
Uptown Girl12052%
El ducha de oro11448%
Quick splice bargain bin11344%
Thrill of the hunt10858%
April O'Neil10856%
Colonel Sanders10751%
Mr Rogers10554%
Flying Gerbil10047%
Bootleg Station Wagon9848%
Fake News9151%
Gnaester8855%
Aurora Whorealis8648%
Larry²8550%
Margaret Quaalude8345%
Special olympics6941%
Gozer the Gozerian6640%
Bert Haul6349%
Ally Sheedy5445%
Lace Panties4259%
Healthy Bush4147%
Get some stink on it2549%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).