Team report · all teams

House o' rugs

Power 60.4 · #4 of 34 · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate WTA 41% · 24th of 33 · 17 rounds
  • 2200m 16 gate WTA 33% · 26th of 32 · 6 rounds
  • 1600m 1v1 38% · 21st of 29 · 16 rounds
Winning the most points
  • 2200m 24 gate madness 70% · 7th of 34 · 36 rounds
  • 1800m 24 gate madness 72% · 5th of 33 · 21 rounds
  • 1200m 6 gate madness 73% · 3rd of 33 · 17 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Mr Rogers29749%
Thrill of the hunt28154%
Thick thighs save lives23951%
April O'Neil23654%
Bootleg Station Wagon21446%
Gnaester20958%
Boo! Khakis20452%
Jasper's Brat20056%
Uptown Girl17655%
Beaver Pelt17453%
Colonel Sanders17142%
Slava Ukraini!14655%
Malkovich Malkovich?13649%
Gozer the Gozerian11751%
Flying Gerbil11047%
Lace Panties9552%
Larry²8346%
Get some stink on it7554%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).