- 1400m 1v1 18% · 22nd of 24 · 6 rounds
- 2200m 6 gate madness 29% · 22nd of 26 · 14 rounds
- 1200m 6 gate madness 31% · 21st of 25 · 12 rounds
- 1000m 6 gate madness 71% · 3rd of 26 · 17 rounds
- 1600m 1v1 78% · 2nd of 26 · 9 rounds
- 1000m 1v1 58% · 10th of 26 · 24 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit
The races that come up most across the four maps, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.2/map | 1000m6 gate madnessavg 50% · 1.1/map | 1400m1v1avg 50% · 1.0/map | 1200m6 gate madnessavg 50% · 1.0/map | 2200m1v1avg 50% · 1.0/map | 2000m6 gate WTAavg 17% · 1.0/map | 1600m6 gate madnessavg 50% · 0.9/map | 2200m6 gate madnessavg 50% · 0.9/map | 1800m24 gate madnessavg 13% · 0.8/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Beaver Pelt | — | 14% top 3 1/14 | — | 51% | 55% | 50% | 17% won 3/15 | 53% | 50% | 16% top 3 2/8 |
| Dirt Queen | 48% | — | 48% top 3 7/13 | ★55% | 52% top 3 5/12 | — | — | 51% | — | — |
| Boo! Khakis | — | ★20% top 3 6/14 | — | — | — | 56% won 6/17 | 21% won 3/19 | 48% | 57% top 3 5/14 | 13% top 3 0/4 |
| Hell Bent for Leather | — | 20% top 3 7/14 | — | — | — | ★57% | 16% won 3/19 | — | ★58% top 3 6/14 | 7.3% top 3 0/8 |
| Uptown Girl | — | 16% top 3 1/14 | — | — | — | 53% | 20% won 0/4 | 51% | 53% top 3 6/14 | 15% top 3 0/4 |
| El ducha de oro | — | 17% top 3 4/14 | — | — | — | 51% | 17% | 51% | 51% | ★17% top 3 2/8 |
| Quick splice bargain bin | ★53% | — | 54% | 46% | 50% top 3 3/12 | — | 10% | 46% | — | 12% |
| Thrill of the hunt | 51% | 8.5% | 52% | 54% | 55% top 3 7/12 | 46% | 16% | ★56% top 3 3/6 | 45% | 9.7% |
| April O'Neil | 43% | 16% top 3 2/14 | 41% | 51% | 46% | 54% | ★21% | 50% | 54% | 16% top 3 1/8 |
| Colonel Sanders | 47% | 11% top 3 0/2 | 46% | 48% | 48% | 46% | 15% | 51% top 3 3/6 | 45% | 15% top 3 1/8 |
| Mr Rogers | 50% | 14% top 3 2/12 | 49% | 50% | 49% | 52% | 20% | 53% top 3 5/10 | 52% | 16% top 3 1/8 |
| Flying Gerbil | 49% | 9.8% | 49% | 52% won 1/4 | 51% | 44% | — | 50% | 43% | 10% |
| Bootleg Station Wagon | 49% | 9.8% top 3 0/2 | 48% | 52% | 51% | 46% | 14% | 53% top 3 3/4 | 45% | 12% top 3 1/8 |
| Fake News | 53% | — | 53% | 52% won 0/2 | 51% | — | — | 49% | — | — |
| Gnaester | 53% won 14/24 | — | 54% top 3 2/4 | 53% | 55% | — | — | 50% | — | — |
| Aurora Whorealis | — | 10% top 3 0/14 | — | 53% | 37% | 48% | 12% | 55% top 3 1/4 | 47% | 17% top 3 1/4 |
| Larry² | 47% | 11% top 3 0/2 | 46% | 50% | 47% | 46% | 19% | 55% | 45% | 14% top 3 1/8 |
| Margaret Quaalude | 47% | — | 46% top 3 2/4 | 50% | 46% | — | — | 53% | — | — |
| Special olympics | 51% | 6.3% top 3 0/12 | 52% | 53% | 50% | 42% | 8.8% | — | 38% | 7.4% top 3 0/4 |
| Gozer the Gozerian | 50% | — | 51% top 3 5/17 | 50% | 49% | — | — | 51% | — | — |
| Bert Haul | — | 13% top 3 2/14 | — | — | — | 50% | 14% | — | 51% | 12% top 3 1/8 |
| Ally Sheedy | — | 10% top 3 0/14 | — | — | — | 51% | 11% | — | 51% | 6.4% top 3 0/8 |
| Lace Panties | 53% | — | ★55% top 3 13/13 | 52% | ★55% | — | — | 48% | — | 6.7% |
| Healthy Bush | 48% | 6.5% top 3 0/12 | 46% | — | 48% | 47% | 11% | — | 45% | — |
| Get some stink on it | 49% | — | 49% | 53% | 48% | — | — | 54% | — | — |
Cores in 1000m 1v1
← all cores- Gnaesterwon 14 of 24 (avg 50%) · from its times 53%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).