- 1400m 1v1 18% · 22nd of 24 · 6 rounds
- 2200m 6 gate madness 29% · 22nd of 26 · 14 rounds
- 1200m 6 gate madness 31% · 21st of 25 · 12 rounds
- 1000m 6 gate madness 71% · 3rd of 26 · 17 rounds
- 1600m 1v1 78% · 3rd of 26 · 9 rounds
- 1000m 1v1 58% · 10th of 26 · 24 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores
Click a heat-map cell to see who ran that segmentBeats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).