Team report · Pro league · alpha

TMBPOTD

Power 51.6 · #8 of 12 · Power Rankings
Compare with
Losing the most points
  • 1000m 22 gate WTA 0% · 10th of 11 · 7 rounds
  • 1400m 24 gate madness 25% · 10th of 12 · 8 rounds
  • 1600m 6 gate madness 30% · 11th of 12 · 7 rounds
Winning the most points
  • 2200m 24 gate madness 63% · 4th of 12 · 24 rounds
  • 1600m 24 gate WTA 73% · 1st of 11 · 10 rounds
  • 1800m 24 gate madness 67% · 2nd of 12 · 12 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Silver Valkyrie19655%
Embers Lava Queen17152%
Harmonys Cash16855%
Expensive Sunlight16447%
Ember Heard15147%
Grungy and Pure14760%
Larry Skelly12451%
Delicate Flyer12451%
Embers Dutchess11547%
Embers BullsEye 10453%
When Ember meets Larry9949%
Bitter Beer Face9150%
Dodgers 2025 WS Champions9056%
Stella Artois8852%
Grand Theft Victor8560%
Larrys Boy is a Cat7545%
Give 'em Hell7446%
Absolute Gum6757%
Sprint on that Thang6443%
TMBPOTD6035%
Tony Hawk Tuah5844%
Massive Prize Pool5857%
Dodger Guru5553%
Hell has Frozen Over5449%
Keystone Light Supermodel4348%
Yippie Scissor Star2241%
Thistle Queen536%
Larry the Whale466%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).