Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- Embers BullsEye top 3 5 of 12 (avg 13%) · league rank Top 2% (19%)
- Silver Valkyrietop 3 2 of 12 (avg 13%) · league rank Top 4% (18%)
- Embers Lava Queentop 3 4 of 12 (avg 13%) · league rank Top 8% (17%)
- Delicate Flyertop 3 1 of 12 (avg 13%) · league rank Top 8% (17%)
- Hell has Frozen Overtop 3 1 of 7 (avg 13%) · league rank Top 9% (17%)
- Harmonys Cashtop 3 2 of 12 (avg 13%) · league rank Top 12% (16%)
- Massive Prize Pooltop 3 1 of 11 (avg 13%) · league rank Top 14% (16%)
- Ember Heardtop 3 2 of 12 (avg 13%) · league rank Top 15% (16%)
- Larrys Boy is a Cattop 3 1 of 12 (avg 13%) · league rank Top 32% (13%)
- Thistle Queentop 3 0 of 1 (avg 13%)
- Embers Dutchesstop 3 0 of 1 (avg 13%)
- Give 'em Helltop 3 0 of 12 (avg 13%) · league rank Middle (11%)
- Grand Theft Victortop 3 2 of 12 (avg 13%) · league rank Middle (10%)
- Grungy and Puretop 3 1 of 5 (avg 13%) · league rank Bottom 39% (9.6%)
- TMBPOTDtop 3 0 of 11 (avg 13%) · league rank Bottom 14% (7.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).