Team report · Pro league · alpha

TMBPOTD

Power 53.9 · #13 of 40 · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 29% · 38th of 40 · 16 rounds
  • 1000m 6 gate madness 38% · 34th of 40 · 24 rounds
  • 2200m 6 gate madness 40% · 31st of 40 · 20 rounds
Winning the most points
  • 2200m 24 gate madness 61% · 9th of 40 · 79 rounds
  • 2000m 6 gate WTA 62% · 5th of 40 · 50 rounds
  • 2200m 4 gate WTA 75% · 3rd of 39 · 23 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Ember Heard60151%
Expensive Sunlight55651%
Grungy and Pure53656%
Mean Trick53354%
Harmonys Cash50953%
Larry Skelly49852%
Legendary Osprey29843%
Larrys Bullseye29646%
Delicate Flyer29357%
Bitter Beer Face28455%
Give 'em Hell25647%
Massive Prize Pool25550%
Kimas Double Ds25351%
Stella Artois24352%
Hell has Frozen Over24155%
Dodgers 2025 WS Champions22653%
Absolute Gum22350%
Grand Theft Victor22155%
Larrys Boy is a Cat20445%
Absolute Dodger Three-Peat18247%
Sprint on that Thang17150%
Rock The Bells16246%
Ember Guru16148%
DNA Daily Disappointment10754%
Glorius Bastard8542%
Absolute Intelligence7748%
TMBPOTD5040%
Larry the Creator3745%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).