Team report · Lower league

Thirsty Camel

Power 30.3 · #25 of 26 · Power Rankings
Compare with
Losing the most points
  • 2200m 1v1 9% · 25th of 26 · 12 rounds
  • 2200m 24 gate madness 21% · 21st of 23 · 16 rounds
  • 2200m 6 gate madness 9% · 26th of 26 · 11 rounds
Winning the most points
  • 1200m 6 gate madness 73% · 5th of 25 · 9 rounds
  • 1000m 6 gate madness 68% · 5th of 26 · 13 rounds
  • 1600m 6 gate madness 74% · 3rd of 26 · 9 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Grand Theft Warrior10252%
Big Balkan8644%
Crazy Eternity 7960%
Toyota Hilux7813%
Sweet Eternity 7856%
Artisan Trance7261%
Turkish6951%
Devious Warrior 6755%
Beg For Paradise 6749%
Infinite Toast6453%
Thunderstorm Fangs CSM6359%
Devious Balkan CS6151%
Maple Rocket6054%
Bohica6036%
Mean Panther5461%
Maniae5446%
Skibidi Rizz5440%
Riled Eternity5448%
Midas5233%
I Hope You Die529%
Devious Nimbus5259%
Willie B. Hardigan5114%
Infinite Dapper CS4145%
Yellowstone Escape CSM3731%
Cant Hurt Me2551%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).