Team report · Lower league

Thirsty Camel

Power 34.0 · #25 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 1v1 0% · 25th of 25 · 8 rounds
  • 2200m 6 gate madness 0% · 25th of 25 · 7 rounds
  • 2000m 6 gate madness 30% · 25th of 26 · 10 rounds
Winning the most points
  • 1200m 6 gate madness 73% · 5th of 25 · 9 rounds
  • 1000m 6 gate madness 65% · 8th of 25 · 9 rounds
Maps, best to worst
Strongest cores
Cores that need work
Map plan · Power edge per map
  • Measure · pick+5.5
  • Anchor-1.7
  • Miracles · eliminate-7.7
Who to field on Measure
  • 2000m 12 gate madness: Grand Theft Warrior, Maniae, Maple Rocket
  • 1600m 1v1: Crazy Eternity
  • 1800m 6 gate madness: Bohica, Turkish, Artisan Trance
  • 2200m 24 gate madness: Big Balkan, Turkish, Grand Theft Warrior

“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).