Team report · Lower league

Thirsty Camel

Power 30.4 · #25 of 26 · Power Rankings
Compare with
Losing the most points
  • 2200m 1v1 9% · 25th of 26 · 12 rounds
  • 2200m 24 gate madness 21% · 21st of 24 · 16 rounds
  • 2200m 6 gate madness 9% · 26th of 26 · 11 rounds
Winning the most points
  • 1200m 6 gate madness 73% · 5th of 25 · 9 rounds
  • 1000m 6 gate madness 68% · 5th of 26 · 13 rounds
  • 1600m 6 gate madness 74% · 2nd of 26 · 9 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit

The races that come up most across the four maps, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Thirsty Camel
Core1000m1v1avg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.2/map1000m6 gate madnessavg 50% · 1.1/map1400m1v1avg 50% · 1.0/map1200m6 gate madnessavg 50% · 1.0/map2200m1v1avg 50% · 1.0/map2000m6 gate WTAavg 17% · 1.0/map1600m6 gate madnessavg 50% · 0.9/map2200m6 gate madnessavg 50% · 0.9/map1800m24 gate madnessavg 13% · 0.8/map
Grand Theft Warrior
—
Bottom 20%
top 3 2/16
—
—
—
Bottom 33%
won 1/4
Bottom 22%
won 0/4
—
Bottom 31%
top 3 3/4
Bottom 8%
top 3 0/5
Big Balkan
Bottom 21%
won 6/14
Bottom 32%
top 3 3/16
Bottom 22%
top 3 1/4
Bottom 1%
Top 4%
Bottom 17%
Bottom 8%
Top 36%
top 3 2/4
Bottom 19%
Bottom 32%
top 3 0/9
Crazy Eternity
Top 10%
—
Top 9%
top 3 7/9
★Top 2%
won 3/3
Top 17%
—
Bottom 21%
Middle
top 3 3/5
—
★Top 32%
Toyota Hilux
—
Bottom 1%
top 3 0/16
—
—
—
Bottom 1%
won 0/8
Bottom 1%
—
Bottom 1%
top 3 0/7
Bottom 4%
top 3 0/9
Sweet Eternity
Bottom 27%
—
Bottom 24%
Top 16%
Middle
—
Bottom 15%
Top 39%
top 3 5/9
—
Bottom 13%
top 3 0/5
Artisan Trance
Middle
—
Middle
top 3 5/9
Top 9%
Middle
—
—
★Top 6%
—
Bottom 25%
top 3 1/5
Turkish
Bottom 16%
Bottom 29%
top 3 3/16
Bottom 15%
—
Bottom 15%
Bottom 39%
Bottom 31%
Bottom 7%
Bottom 39%
Bottom 27%
top 3 1/9
Devious Warrior
Top 9%
—
Top 10%
top 3 3/4
Bottom 26%
Top 29%
—
—
Bottom 11%
—
Bottom 7%
top 3 0/4
Beg For Paradise
Bottom 12%
—
Bottom 9%
Top 29%
Bottom 34%
top 3 5/9
—
—
Top 28%
—
Bottom 20%
Infinite Toast
Middle
—
Middle
top 3 4/9
Top 39%
won 2/3
Bottom 16%
—
—
Top 23%
top 3 3/4
—
Bottom 4%
top 3 0/5
Thunderstorm Fangs CSM
★Top 3%
—
★Top 4%
Top 20%
Top 20%
—
—
Top 18%
—
Bottom 38%
top 3 1/4
Devious Balkan CS
Bottom 30%
Bottom 8%
top 3 0/16
Bottom 29%
—
Middle
top 3 4/9
Bottom 10%
—
Top 36%
Bottom 9%
Bottom 18%
top 3 0/5
Maple Rocket
Bottom 34%
Bottom 1%
top 3 0/16
Bottom 32%
Top 32%
—
Bottom 12%
Bottom 3%
—
Bottom 7%
Bottom 7%
top 3 0/9
Bohica
—
Bottom 9%
top 3 0/16
—
—
—
Bottom 3%
Bottom 4%
won 0/4
—
Bottom 3%
top 3 0/4
Bottom 14%
top 3 0/9
Mean Panther
Middle
won 3/4
—
Middle
top 3 3/4
Middle
★Top 4%
top 3 9/9
—
—
—
—
—
Maniae
Bottom 3%
Bottom 21%
top 3 0/16
Bottom 4%
—
—
Bottom 10%
Middle
—
Bottom 11%
top 3 1/4
Bottom 24%
top 3 0/5
Skibidi Rizz
—
Bottom 9%
top 3 1/16
—
—
—
Bottom 4%
Bottom 2%
won 0/4
—
Bottom 6%
Bottom 34%
top 3 1/4
Riled Eternity
Bottom 14%
—
Bottom 15%
Bottom 16%
Bottom 36%
—
—
Top 25%
top 3 3/5
—
Bottom 33%
top 3 0/4
Midas
—
Bottom 5%
top 3 0/16
—
—
—
Bottom 1%
Bottom 10%
Bottom 4%
Bottom 1%
Bottom 4%
top 3 0/5
I Hope You Die
—
Bottom 1%
top 3 0/16
—
—
—
Bottom 1%
Bottom 1%
—
Bottom 1%
top 3 0/7
Bottom 2%
top 3 0/4
Devious Nimbus
Bottom 33%
Middle
Bottom 34%
—
Top 25%
Bottom 37%
★Top 39%
Top 12%
Bottom 37%
top 3 4/7
Middle
top 3 0/4
Willie B. Hardigan
—
Bottom 1%
top 3 0/16
—
—
—
Bottom 1%
Bottom 1%
—
Bottom 1%
Bottom 1%
top 3 0/4
Infinite Dapper CS
Bottom 31%
—
Bottom 33%
Bottom 14%
Bottom 24%
—
—
—
—
—
Yellowstone Escape CSM
Bottom 17%
—
Bottom 15%
Bottom 2%
Bottom 1%
—
—
Bottom 21%
—
—
Cant Hurt Me
Top 33%
—
Top 32%
Bottom 3%
Top 16%
—
Middle
—
—
—

Cores in 1800m 12 gate madness

← all cores
Thirsty Camel
  • Skibidi Rizztop 3 0 of 2 (avg 25%) · league rank Bottom 29% (20%)
  • Maniaetop 3 0 of 2 (avg 25%) · league rank Bottom 15% (17%)
  • Bohicatop 3 1 of 2 (avg 25%) · league rank Bottom 8% (16%)
  • Grand Theft Warriortop 3 1 of 2 (avg 25%) · league rank Bottom 7% (16%)
  • I Hope You Dietop 3 0 of 2 (avg 25%) · league rank Bottom 1% (13%)
  • Willie B. Hardigantop 3 0 of 2 (avg 25%) · league rank Bottom 1% (13%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).