Compare with
Losing the most points
- 2200m 1v1 9% · 25th of 26 · 12 rounds
- 2200m 24 gate madness 21% · 21st of 23 · 16 rounds
- 2200m 6 gate madness 9% · 26th of 26 · 11 rounds
Winning the most points
- 1200m 6 gate madness 73% · 5th of 25 · 9 rounds
- 1000m 6 gate madness 68% · 5th of 26 · 13 rounds
- 1600m 6 gate madness 74% · 3rd of 26 · 9 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1800m 22 gate WTA
← all coresThirsty Camel
- Artisan Trancebeats 83% · 3 races · 0 won · 1 top 3
- Maple Rocketbeats 70% · 3 races · 0 won · 1 top 3
- Infinite Toastbeats 54% · 3 races · 0 won · 0 top 3
- Big Balkanbeats 49% · 3 races · 0 won · 1 top 3
- Grand Theft Warriorbeats 48% · 3 races · 0 won · 0 top 3
- Midasbeats 41% · 3 races · 0 won · 0 top 3
- Toyota Hiluxbeats 37% · 3 races · 0 won · 0 top 3
- I Hope You Diebeats 35% · 3 races · 0 won · 0 top 3
- Devious Balkan CSbeats 25% · 3 races · 0 won · 0 top 3
- Turkishbeats 21% · 3 races · 0 won · 0 top 3
- Willie B. Hardiganbeats 17% · 3 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).