Compare with
Losing the most points
- 2200m 1v1 9% · 25th of 26 · 12 rounds
- 2200m 24 gate madness 21% · 21st of 24 · 16 rounds
- 2200m 6 gate madness 9% · 26th of 26 · 11 rounds
Winning the most points
- 1200m 6 gate madness 73% · 5th of 25 · 9 rounds
- 1000m 6 gate madness 68% · 5th of 26 · 13 rounds
- 1600m 6 gate madness 74% · 2nd of 26 · 9 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1800m 24 gate madness
← all coresThirsty Camel
- Devious Nimbustop 3 0 of 4 (avg 13%) · from its times 11%
- Thunderstorm Fangs CSMtop 3 1 of 4 (avg 13%) · from its times 9.3%
- Skibidi Rizztop 3 1 of 4 (avg 13%) · from its times 8.7%
- Riled Eternitytop 3 0 of 4 (avg 13%) · from its times 8.7%
- Big Balkantop 3 0 of 9 (avg 13%) · from its times 8.6%
- Turkishtop 3 1 of 9 (avg 13%) · from its times 8.2%
- Artisan Trancetop 3 1 of 5 (avg 13%) · from its times 7.9%
- Maniaetop 3 0 of 5 (avg 13%) · from its times 7.8%
- Devious Balkan CStop 3 0 of 5 (avg 13%) · from its times 7.3%
- Bohicatop 3 0 of 9 (avg 13%) · from its times 7.1%
- Sweet Eternity top 3 0 of 5 (avg 13%) · from its times 7.0%
- Grand Theft Warriortop 3 0 of 5 (avg 13%) · from its times 6.7%
- Devious Warrior top 3 0 of 4 (avg 13%) · from its times 6.6%
- Maple Rockettop 3 0 of 9 (avg 13%) · from its times 6.6%
- Infinite Toasttop 3 0 of 5 (avg 13%) · from its times 6.5%
- Toyota Hiluxtop 3 0 of 9 (avg 13%) · from its times 6.5%
- Midastop 3 0 of 5 (avg 13%) · from its times 6.5%
- I Hope You Dietop 3 0 of 4 (avg 13%) · from its times 6.3%
- Willie B. Hardigantop 3 0 of 4 (avg 13%) · from its times 6.3%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).