Compare with
Losing the most points
No weak spots with enough rounds yet.
Winning the most points
No strong spots with enough rounds yet.
Maps, best to worst
Strongest cores
- Thunderstorm Fangs CSM2.2× avg · 28 races
- Crazy Eternity 1.5× avg · 19 races
- Devious Warrior 1.4× avg · 28 races
Cores that need work
- Maple Rocket0.0× avg · 22 races
- Turkish0.0× avg · 21 races
- I Hope You Die0.0× avg · 16 races
Next match: vs ♠ Direthreat Racing ♠
Matchup heat map →Map plan · Power edge per map
- Measure · pick+5.5
- Anchor-1.7
- Miracles · eliminate-7.9
Who to field on Measure
- 2000m 12 gate madness: Grand Theft Warrior, Maniae, Maple Rocket
- 1600m 1v1: Crazy Eternity
- 1800m 6 gate madness: Bohica, Turkish, Artisan Trance
- 2200m 24 gate madness: Big Balkan, Turkish, Grand Theft Warrior
Roster · 25 cores
ManiaeBig BalkanMaple RocketGrand Theft WarriorBohicaWillie B. HardiganSkibidi RizzI Hope You DieToyota HiluxTurkishMidasDevious Balkan CSSweet Eternity Infinite ToastCrazy Eternity Artisan TranceBeg For Paradise Devious NimbusCant Hurt MeMean PantherThunderstorm Fangs CSMDevious Warrior Riled EternityInfinite Dapper CSYellowstone Escape CSM
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).