Team report · Lower league

Killer Clowns

Power 59.4 · #5 of 26 · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 25% · 22nd of 26 · 17 rounds
  • 2200m 1v1 25% · 24th of 26 · 17 rounds
  • 2200m 24 gate madness 28% · 20th of 23 · 8 rounds
Winning the most points
  • 1200m 6 gate madness 86% · 2nd of 25 · 11 rounds
  • 2000m 6 gate WTA 78% · 3rd of 26 · 18 rounds
  • 2200m 6 gate madness 72% · 4th of 26 · 14 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Pinky Star19255%
Pink Streak15755%
Fat Star14047%
Shake N Flake13048%
Popped Cherry12146%
My Boy Blue10947%
Goldilocks10750%
Blaze Amazon9758%
Divine Lane9348%
Death Star8055%
Cheeky7854%
Yellow Sky7754%
Pink Sky7649%
Cherry Pop7450%
Sky 6161%
Lazer Comet5541%
Golden Zoom5351%
Zippie5243%
Yippie Star5260%
Shatter4954%
Shine like a Diamond4731%
Cheese Doodle4254%
Tinky Winky3750%
Cheesy Waves3454%
Hiccup2243%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).