Team report · Lower league

Killer Clowns

Power 54.4 · #12 of 40 · Power Rankings
Compare with
Losing the most points
  • 1000m 4 gate WTA 30% · 37th of 39 · 20 rounds
  • 1200m 22 gate WTA 32% · 34th of 39 · 22 rounds
  • 1200m 6 gate WTA 43% · 28th of 40 · 37 rounds
Winning the most points
  • 1800m 24 gate madness 68% · 2nd of 40 · 50 rounds
  • 2200m 24 gate madness 59% · 10th of 40 · 71 rounds
  • 1000m 6 gate madness 64% · 6th of 40 · 39 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Fat Star51851%
Pinky Star51256%
Pink Streak47752%
Shake N Flake45450%
Cheeky36249%
Goldilocks36048%
My Boy Blue35549%
Yellow Sky34452%
Zoom_Zoom31150%
Divine Lane27643%
Popped Cherry27150%
Pink Sky26852%
Death Star24250%
Golden Zoom20955%
Lazer Comet19541%
Cherry Pop18950%
Yippie Star18154%
Jack Burton17452%
Heavens Park15739%
Wizzo15649%
Shatter15659%
Tinky Winky14557%
Sky 12658%
Shine like a Diamond12435%
Cheese Doodle10150%
Cheesy Waves9149%
Hiccup8045%
Bonkers7741%
Heavens Hammer7150%
Silver Thunder6346%
Zippie3549%
Nymph Brothers2261%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).