Team report · Lower league

Killer Clowns

Power 59.4 · #5 of 26 · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 25% · 22nd of 26 · 17 rounds
  • 2200m 1v1 25% · 24th of 26 · 17 rounds
  • 2200m 24 gate madness 28% · 20th of 23 · 8 rounds
Winning the most points
  • 1200m 6 gate madness 86% · 2nd of 25 · 11 rounds
  • 2000m 6 gate WTA 78% · 3rd of 26 · 18 rounds
  • 2200m 6 gate madness 72% · 4th of 26 · 14 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1400m 24 gate madness

← all cores
Killer Clowns
  • Cherry Popbeats 59% · 2 races · 1 won · 1 top 3
  • Sky beats 59% · 2 races · 0 won · 0 top 3
  • Pink Streakbeats 54% · 2 races · 0 won · 1 top 3
  • Yellow Skybeats 54% · 2 races · 0 won · 0 top 3
  • Cheekybeats 48% · 2 races · 0 won · 0 top 3
  • My Boy Bluebeats 48% · 2 races · 0 won · 0 top 3
  • Lazer Cometbeats 48% · 2 races · 0 won · 1 top 3
  • Cheesy Wavesbeats 43% · 2 races · 0 won · 0 top 3
  • Cheese Doodlebeats 39% · 2 races · 0 won · 0 top 3
  • Pinky Starbeats 33% · 2 races · 0 won · 0 top 3
  • Hiccupbeats 30% · 2 races · 0 won · 0 top 3
  • Pink Skybeats 26% · 2 races · 0 won · 0 top 3

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).