Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Yellow Skytop 3 1 of 8 (avg 13%) · league rank Top 5% (17%)
- Hiccuptop 3 0 of 1 (avg 13%) · league rank Top 6% (17%)
- Goldilockstop 3 1 of 8 (avg 13%) · league rank Top 12% (16%)
- Cheekytop 3 1 of 8 (avg 13%) · league rank Top 13% (15%)
- Zippietop 3 0 of 8 (avg 13%) · league rank Top 14% (15%)
- Pink Streaktop 3 1 of 3 (avg 13%) · league rank Top 15% (15%)
- Golden Zoomtop 3 1 of 8 (avg 13%) · league rank Top 22% (14%)
- Sky top 3 1 of 8 (avg 13%) · league rank Top 29% (13%)
- Divine Lanetop 3 2 of 8 (avg 13%) · league rank Top 31% (13%)
- Cherry Poptop 3 2 of 6 (avg 13%) · league rank Top 32% (13%)
- Pink Skytop 3 2 of 8 (avg 13%) · league rank Top 33% (13%)
- My Boy Bluetop 3 1 of 3 (avg 13%) · league rank Top 38% (12%)
- Fat Startop 3 0 of 7 (avg 13%) · league rank Middle (11%)
- Lazer Comettop 3 0 of 5 (avg 13%) · league rank Middle (10%)
- Cheese Doodletop 3 1 of 5 (avg 13%) · league rank Bottom 38% (9.9%)
- Cheesy Wavestop 3 0 of 2 (avg 13%) · league rank Bottom 15% (7.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).