Compare with
Losing the most points
- 1000m 6 gate madness 25% · 22nd of 26 · 17 rounds
- 2200m 1v1 25% · 24th of 26 · 17 rounds
- 2200m 24 gate madness 28% · 20th of 23 · 8 rounds
Winning the most points
- 1200m 6 gate madness 86% · 2nd of 25 · 11 rounds
- 2000m 6 gate WTA 78% · 3rd of 26 · 18 rounds
- 2200m 6 gate madness 72% · 4th of 26 · 14 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1000m 22 gate WTA
← all coresKiller Clowns
- Divine Lanebeats 79% · 3 races · 0 won · 1 top 3
- Sky beats 79% · 3 races · 0 won · 1 top 3
- Pink Streakbeats 73% · 3 races · 0 won · 1 top 3
- Zippiebeats 68% · 3 races · 0 won · 1 top 3
- Goldilocksbeats 57% · 3 races · 0 won · 0 top 3
- Cherry Popbeats 51% · 3 races · 0 won · 0 top 3
- Cheekybeats 44% · 3 races · 0 won · 0 top 3
- Yellow Skybeats 44% · 3 races · 0 won · 0 top 3
- Pink Skybeats 33% · 3 races · 0 won · 0 top 3
- My Boy Bluebeats 25% · 3 races · 0 won · 0 top 3
- Golden Zoombeats 19% · 3 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).