Compare with
Losing the most points
- 1200m 6 gate madness 2% · 25th of 25 · 11 rounds
- 1400m 1v1 0% · 24th of 24 · 6 rounds
- 1000m 6 gate madness 29% · 21st of 26 · 17 rounds
Winning the most points
- 2200m 24 gate madness 62% · 6th of 23 · 6 rounds
- 1800m 24 gate madness 66% · 5th of 25 · 6 rounds
- 1600m 1v1 67% · 5th of 26 · 9 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 24 gate madness
← all cores♠ Direthreat Racing ♠
- Bridget von Hammersmark IIbeats 89% · 2 races · 0 won · 1 top 3
- Beauty Dancerbeats 100% · 1 race · 1 won · 1 top 3
- Zesty Ridebeats 96% · 1 race · 0 won · 1 top 3
- Bridget von Hammersmarkbeats 78% · 2 races · 1 won · 1 top 3
- Midnight Specialbeats 91% · 1 race · 0 won · 1 top 3
- Tiny Dancerbeats 74% · 1 race · 0 won · 0 top 3
- Agent Zerobeats 61% · 3 races · 0 won · 0 top 3
- Scrambled Eggsbeats 65% · 1 race · 0 won · 0 top 3
- Immaculate Visionbeats 54% · 3 races · 0 won · 0 top 3
- She Ridesbeats 54% · 3 races · 0 won · 0 top 3
- Lucidbeats 52% · 3 races · 1 won · 1 top 3
- Johnny Blazebeats 50% · 2 races · 0 won · 0 top 3
- Wrecked Wenchbeats 50% · 2 races · 0 won · 1 top 3
- Prophecybeats 50% · 2 races · 0 won · 0 top 3
- Astrobeats 48% · 1 race · 0 won · 0 top 3
- Unique Threatbeats 46% · 2 races · 0 won · 0 top 3
- Titaniumbeats 38% · 3 races · 0 won · 0 top 3
- Resiliencebeats 0% · 1 race · 0 won · 0 top 3
- Vivid Raiderbeats 11% · 2 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).