Compare with
Losing the most points
- 1200m 6 gate madness 2% · 25th of 25 · 11 rounds
- 1400m 1v1 0% · 24th of 24 · 6 rounds
- 1000m 6 gate madness 29% · 21st of 26 · 17 rounds
Winning the most points
- 2200m 24 gate madness 62% · 6th of 23 · 6 rounds
- 1800m 24 gate madness 66% · 5th of 25 · 6 rounds
- 1600m 1v1 67% · 5th of 26 · 9 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1800m 22 gate WTA
← all cores♠ Direthreat Racing ♠
- Johnny Blazebeats 95% · 1 race · 0 won · 1 top 3
- Scrambled Eggsbeats 86% · 1 race · 0 won · 0 top 3
- Golden Goosebeats 81% · 1 race · 0 won · 0 top 3
- Tiny Dancerbeats 76% · 1 race · 0 won · 0 top 3
- Astrobeats 71% · 1 race · 0 won · 0 top 3
- Zesty Ridebeats 43% · 1 race · 0 won · 0 top 3
- Vivid Raiderbeats 24% · 1 race · 0 won · 0 top 3
- Resiliencebeats 14% · 1 race · 0 won · 0 top 3
- Midnight Specialbeats 10% · 1 race · 0 won · 0 top 3
- Beauty Dancerbeats 5% · 1 race · 0 won · 0 top 3
- Kickstart Thrivebeats 0% · 1 race · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).