Team report · Lower league

♠ Direthreat Racing ♠

Power 31.1 · #24 of 26 · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 2% · 25th of 25 · 11 rounds
  • 1400m 1v1 0% · 24th of 24 · 6 rounds
  • 1000m 6 gate madness 29% · 21st of 26 · 17 rounds
Winning the most points
  • 2200m 24 gate madness 62% · 6th of 23 · 6 rounds
  • 1800m 24 gate madness 66% · 5th of 25 · 6 rounds
  • 1600m 1v1 67% · 5th of 26 · 9 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Bridget von Hammersmark7342%
Vivid Raider7252%
Johnny Blaze7049%
Kickstart Thrive7046%
Resilience7045%
Midnight Special6952%
Golden Goose6953%
Beauty Dancer6952%
Astro6950%
Immaculate Vision6955%
Zesty Ride6859%
Scrambled Eggs6852%
Tiny Dancer6855%
Agent Zero6853%
Bridget von Hammersmark II6837%
Lucid6553%
Titanium6550%
Unique Threat6447%
Prophecy6442%
Wrecked Wench6337%
She Rides6252%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).