Team report · Lower league

Iron Horse Racing

Power 61.8 · #1 of 26 · Power Rankings
Compare with
Losing the most points
  • 1800m 4 gate WTA 14% · 26th of 26 · 9 rounds
  • 1200m 6 gate madness 29% · 22nd of 25 · 11 rounds
  • 2000m 6 gate WTA 31% · 22nd of 26 · 10 rounds
Winning the most points
  • 2200m 6 gate madness 79% · 2nd of 26 · 14 rounds
  • 1000m 1v1 62% · 7th of 26 · 24 rounds
  • 1800m 24 gate madness 76% · 2nd of 25 · 8 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Cinematic Gold11954%
Autonomous 11947%
Whoopsie10848%
Nostalgic10053%
Odd Duck9655%
Coppola8656%
MYSTERIOUS GURU8157%
London Fog8053%
Toxic Empress7856%
Slim Penguin7850%
Laser Eyes7848%
Can't Shut Me Down7550%
Last Shot7053%
Neon Striker6847%
Absolute Zero6458%
Frozen Void5855%
Death Cross5441%
Lady in the Street5352%
Winston4849%
Pump It4850%
Chilly Rabbit4841%
Berserker4550%
Bet The Under4258%
Heavy Fist3555%
Celine3453%
Purr2347%
Down in Flames1842%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).