Team report · Lower league

Iron Horse Racing

Power 57.7 · #4 of 40 · Power Rankings
Compare with
Losing the most points
  • 1800m 24 gate madness 41% · 29th of 40 · 50 rounds
  • 1200m 6 gate madness 41% · 33rd of 40 · 28 rounds
  • 1200m 24 gate madness 40% · 25th of 38 · 21 rounds
Winning the most points
  • 1600m 24 gate WTA 80% · 1st of 40 · 15 rounds
  • 1000m 22 gate WTA 70% · 1st of 40 · 31 rounds
  • 1400m 1v1 70% · 1st of 40 · 34 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Cinematic Gold40252%
Nostalgic40251%
Autonomous 39652%
London Fog38050%
Coppola36653%
Quit My Day Job33353%
Invincible Jumper32360%
Odd Duck28154%
Slim Penguin27650%
MYSTERIOUS GURU26652%
Guru Trix26654%
Milwaukee Iron25652%
Oxbridge25550%
Down in Flames24452%
Bet The Under23957%
Flat Earther22353%
Lady in the Street21553%
Death Cross20149%
Heavy Fist19854%
Laser Eyes19051%
Pump It18455%
Yooper14754%
Powder Keg10756%
Lady Be Good7656%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).