Compare with
Losing the most points
- 1800m 4 gate WTA 14% · 26th of 26 · 9 rounds
- 1200m 6 gate madness 29% · 22nd of 25 · 11 rounds
- 2000m 6 gate WTA 31% · 22nd of 26 · 10 rounds
Winning the most points
- 2200m 6 gate madness 79% · 2nd of 26 · 14 rounds
- 1000m 1v1 62% · 6th of 26 · 24 rounds
- 1800m 24 gate madness 76% · 2nd of 25 · 8 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 24 gate madness
← all coresIron Horse Racing
- Lady in the Streettop 3 0 of 6 (avg 13%) · from its times 17%
- Odd Ducktop 3 1 of 6 (avg 13%) · from its times 17%
- Death Crosstop 3 1 of 6 (avg 13%) · from its times 17%
- London Fogtop 3 0 of 2 (avg 13%) · from its times 17%
- Slim Penguintop 3 0 of 6 (avg 13%) · from its times 15%
- Autonomous top 3 3 of 6 (avg 13%) · from its times 14%
- Absolute Zerotop 3 0 of 6 (avg 13%) · from its times 13%
- Frozen Voidtop 3 2 of 4 (avg 13%) · from its times 13%
- Winstontop 3 1 of 6 (avg 13%) · from its times 11%
- MYSTERIOUS GURUtop 3 1 of 6 (avg 13%) · from its times 10%
- Laser Eyestop 3 1 of 6 (avg 13%) · from its times 9.7%
- Celinetop 3 0 of 6 (avg 13%) · from its times 8.3%
- Heavy Fisttop 3 1 of 6 (avg 13%) · from its times 7.2%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).