Team report · all teams

Iron Horse Racing

Power 57.7 · #9 of 34 · Power Rankings
Compare with
Losing the most points
  • 2000m 22 gate WTA 32% · 25th of 33 · 23 rounds
  • 2000m 6 gate WTA 44% · 22nd of 33 · 18 rounds
  • 1800m 1v1 37% · 26th of 32 · 11 rounds
Winning the most points
  • 1000m 1v1 74% · 1st of 33 · 22 rounds
  • 2200m 24 gate madness 61% · 13th of 34 · 44 rounds
  • 1800m 4 gate WTA 77% · 1st of 32 · 13 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Nostalgic25655%
Autonomous 23051%
Cinematic Gold22852%
London Fog22053%
Mayday21253%
Odd Duck18549%
Coppola17655%
Lady Be Good17543%
Guru Trix17456%
Last Shot16955%
Down in Flames16054%
Slim Penguin15552%
Oxbridge15156%
Invincible Jumper14063%
Pump It13754%
Bet The Under13761%
Flat Earther13450%
MYSTERIOUS GURU13158%
Death Cross12756%
Lady in the Street12749%
Monolith11850%
Heavy Fist11451%
Yooper6149%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).