Team report ยท Lower league

๐ŸชƒEUREKA๐Ÿฆ˜

Power 60.9 ยท #3 of 26 ยท Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 38% ยท 21st of 26 ยท 16 rounds
  • 1600m 1v1 13% ยท 25th of 26 ยท 8 rounds
  • 1800m 4 gate WTA 32% ยท 21st of 26 ยท 9 rounds
Winning the most points
  • 2200m 24 gate madness 69% ยท 1st of 24 ยท 20 rounds
  • 1800m 24 gate madness 74% ยท 3rd of 25 ยท 12 rounds
  • 1000m 6 gate madness 67% ยท 6th of 26 ยท 13 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league
1000m1200m1400m1600m1800m2000m2200m
1v1
38%
16r ยท 21st ยท 1.5/map
100%
3r ยท 1st ยท 0.0/map
41%
5r ยท 17th ยท 1.0/map
13%
8r ยท 25th ยท 0.6/map
62%
13r ยท 3rd ยท 0.8/map
67%
3r ยท 6th ยท 0.3/map
59%
12r ยท 9th ยท 1.0/map
6 gate madness
67%
13r ยท 6th ยท 1.1/map
52%
7r ยท 11th ยท 1.0/map
100%
3r ยท 2nd ยท 0.0/map
52%
8r ยท 11th ยท 0.9/map
38%
8r ยท 18th ยท 0.4/map
34%
9r ยท 24th ยท 0.8/map
61%
10r ยท 6th ยท 0.9/map
12 gate madnessโ€”
60%
5r ยท 8th ยท 0.3/map
100%
1r ยท 0.1/map
80%
5r ยท 3rd ยท 0.6/map
24 gate madness
67%
9r ยท 5th ยท 0.4/map
62%
8r ยท 7th ยท 0.4/map
50%
8r ยท 10th ยท 0.3/map
100%
2r ยท 0.1/map
74%
12r ยท 3rd ยท 0.8/map
69%
20r ยท 1st ยท 1.2/map
4 gate WTA
50%
2r ยท 0.5/map
80%
5r ยท 4th ยท 0.3/map
42%
8r ยท 18th ยท 0.5/map
40%
5r ยท 16th ยท 0.3/map
32%
9r ยท 21st ยท 0.8/map
60%
5r ยท 9th ยท 0.3/map
37%
3r ยท 13th ยท 0.4/map
6 gate WTA
20%
5r ยท 21st ยท 0.8/map
76%
3r ยท 2nd ยท 0.4/map
20%
5r ยท 10th ยท 0.2/map
40%
5r ยท 13th ยท 0.3/map
55%
11r ยท 10th ยท 1.0/map
62%
6r ยท 11th ยท 0.3/map
12 gate WTA
100%
3r ยท 2nd ยท 0.3/map
100%
3r ยท 1st ยท 0.3/map
16 gate WTA
100%
3r ยท 3rd ยท 0.3/map
50%
2r ยท 0.5/map
100%
2r ยท 0.2/map
100%
1r ยท 0.1/map
25%
4r ยท 22nd ยท 0.5/map
22 gate WTA
78%
8r ยท 2nd ยท 0.5/map
42%
12r ยท 14th ยท 0.3/map
0%
2r ยท 0.3/map
42%
12r ยท 16th ยท 0.3/map
50%
4r ยท 7th ยท 0.0/map
88%
8r ยท 2nd ยท 0.5/map
54%
5r ยท 8th ยท 0.2/map
24 gate WTA
50%
2r ยท 0.2/map
50%
2r ยท 0.2/map
68%
5r ยท 5th ยท 0.8/map
50%
2r ยท 0.2/map
100%
1r ยท 0.0/map

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Roster fit

The races that come up most across the four maps, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (โ˜… = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

๐ŸชƒEUREKA๐Ÿฆ˜
Core1000m1v1avg 50% ยท 1.5/map2200m24 gate madnessavg 13% ยท 1.2/map1000m6 gate madnessavg 50% ยท 1.1/map1400m1v1avg 50% ยท 1.0/map1200m6 gate madnessavg 50% ยท 1.0/map2200m1v1avg 50% ยท 1.0/map2000m6 gate WTAavg 17% ยท 1.0/map1600m6 gate madnessavg 50% ยท 0.9/map2200m6 gate madnessavg 50% ยท 0.9/map1800m24 gate madnessavg 13% ยท 0.8/map
Platypus Nails
47%
13%
top 3 1/20
46%
53%
53%
52%
19%
52%
53%
โ˜…18%
top 3 3/12
Crazy Desire
52%
won 4/12
14%
top 3 4/20
53%
top 3 7/13
50%
53%
top 3 1/7
43%
โ€”
48%
43%
โ€”
Hammered Beast
50%
12%
top 3 2/20
50%
51%
48%
50%
18%
โ˜…54%
top 3 3/8
50%
15%
top 3 2/12
Crazy Triumph
52%
won 1/1
โ€”
52%
top 3 6/13
52%
52%
top 3 5/7
โ€”
โ€”
47%
โ€”
โ€”
Monaro
โ€”
15%
top 3 4/20
โ€”
โ€”
โ€”
50%
18%
won 1/11
47%
50%
11%
top 3 1/12
Silva Surfer
โ€”
15%
top 3 4/20
โ€”
โ€”
โ€”
52%
21%
won 2/11
53%
53%
18%
top 3 1/12
Ghost Strike
49%
16%
top 3 6/20
49%
45%
46%
53%
17%
50%
53%
15%
top 3 0/5
Starling Fang
โ€”
11%
โ€”
โ€”
โ€”
50%
19%
won 0/3
52%
49%
12%
top 3 0/12
Daisy Tokens
โ€”
16%
top 3 6/20
โ€”
โ€”
โ€”
54%
20%
won 2/5
โ€”
55%
top 3 6/10
15%
top 3 3/12
Tokens
โ€”
โ˜…21%
top 3 5/20
โ€”
โ€”
โ€”
56%
won 2/6
โ˜…22%
47%
57%
top 3 8/10
18%
top 3 2/12
The Kill Code
52%
won 1/3
โ€”
53%
top 3 6/11
52%
51%
โ€”
โ€”
โ€”
โ€”
โ€”
Parinirvana
50%
11%
50%
50%
44%
46%
19%
52%
top 3 3/8
45%
15%
top 3 4/12
Nothing Missing
49%
11%
49%
52%
won 1/1
51%
top 3 0/2
45%
โ€”
51%
44%
13%
Privileged Larry
โ€”
13%
top 3 3/20
โ€”
โ€”
42%
49%
19%
54%
48%
16%
top 3 1/7
Cuz Tokens
โ€”
15%
top 3 4/20
โ€”
โ€”
โ€”
53%
18%
โ€”
54%
top 3 0/5
15%
top 3 1/12
Lazarus
45%
โ€”
44%
48%
51%
โ€”
โ€”
48%
โ€”
โ€”
Missing in Action
51%
โ€”
51%
top 3 2/2
50%
52%
โ€”
โ€”
47%
โ€”
โ€”
Nakatomi Plaza
โ€”
โ€”
โ€”
53%
won 1/4
52%
โ€”
โ€”
52%
โ€”
15%
Uluru
โ€”
โ€”
โ€”
โ€”
โ€”
โ€”
21%
52%
top 3 6/8
โ€”
16%
top 3 3/12
Variance
49%
โ€”
48%
51%
52%
โ€”
โ€”
โ€”
โ€”
โ€”
Getting Hammered
49%
13%
top 3 2/9
49%
49%
โ€”
49%
19%
won 1/3
47%
49%
14%
top 3 2/6
Virtual Insanity
50%
โ€”
50%
48%
52%
โ€”
โ€”
โ€”
โ€”
โ€”
Empress of Fire
โ˜…58%
โ€”
โ˜…60%
49%
โ˜…56%
top 3 5/5
โ€”
โ€”
โ€”
โ€”
โ€”
Grover Cookbook
โ€”
15%
top 3 1/11
โ€”
โ€”
โ€”
52%
21%
48%
53%
16%
top 3 2/6
Bonus Tokens
โ€”
9.7%
top 3 0/11
โ€”
โ€”
โ€”
โ˜…57%
won 5/6
โ€”
โ€”
โ˜…60%
top 3 3/5
โ€”
Fear is 4 Others
46%
13%
top 3 1/9
45%
โ€”
44%
49%
16%
โ€”
48%
โ€”
Doechii
52%
โ€”
53%
โ€”
51%
โ€”
โ€”
โ€”
โ€”
โ€”
Tamahagane
53%
โ€”
55%
โ˜…58%
51%
โ€”
โ€”
โ€”
โ€”
โ€”

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Platypus Nails1301.3ร— avg
Crazy Desire1291.2ร— avg
Hammered Beast1281.0ร— avg
Crazy Triumph1111.4ร— avg
Monaro1071.0ร— avg
Silva Surfer1061.1ร— avg
Ghost Strike1031.5ร— avg
Starling Fang1031.0ร— avg
Daisy Tokens1011.5ร— avg
Tokens1011.7ร— avg
The Kill Code950.9ร— avg
Parinirvana 921.0ร— avg
Nothing Missing910.8ร— avg
Privileged Larry861.0ร— avg
Cuz Tokens850.7ร— avg
Lazarus850.7ร— avg
Missing in Action830.8ร— avg
Nakatomi Plaza721.4ร— avg
Uluru651.7ร— avg
Variance610.7ร— avg
Getting Hammered581.0ร— avg
Virtual Insanity571.0ร— avg
Empress of Fire561.1ร— avg
Grover Cookbook511.7ร— avg
Bonus Tokens340.9ร— avg
Fear is 4 Others330.6ร— avg
Doechii323.0ร— avg
Tamahagane 250.9ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).