- 1000m 1v1 38% ยท 21st of 26 ยท 16 rounds
- 1600m 1v1 13% ยท 25th of 26 ยท 8 rounds
- 1800m 4 gate WTA 32% ยท 21st of 26 ยท 9 rounds
- 2200m 24 gate madness 69% ยท 1st of 24 ยท 20 rounds
- 1800m 24 gate madness 74% ยท 3rd of 25 ยท 12 rounds
- 1000m 6 gate madness 67% ยท 6th of 26 ยท 13 rounds
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Roster fit
The races that come up most across the four maps, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (โ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% ยท 1.5/map | 2200m24 gate madnessavg 13% ยท 1.2/map | 1000m6 gate madnessavg 50% ยท 1.1/map | 1400m1v1avg 50% ยท 1.0/map | 1200m6 gate madnessavg 50% ยท 1.0/map | 2200m1v1avg 50% ยท 1.0/map | 2000m6 gate WTAavg 17% ยท 1.0/map | 1600m6 gate madnessavg 50% ยท 0.9/map | 2200m6 gate madnessavg 50% ยท 0.9/map | 1800m24 gate madnessavg 13% ยท 0.8/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Platypus Nails | 47% | 13% top 3 1/20 | 46% | 53% | 53% | 52% | 19% | 52% | 53% | โ
18% top 3 3/12 |
| Crazy Desire | 52% won 4/12 | 14% top 3 4/20 | 53% top 3 7/13 | 50% | 53% top 3 1/7 | 43% | โ | 48% | 43% | โ |
| Hammered Beast | 50% | 12% top 3 2/20 | 50% | 51% | 48% | 50% | 18% | โ
54% top 3 3/8 | 50% | 15% top 3 2/12 |
| Crazy Triumph | 52% won 1/1 | โ | 52% top 3 6/13 | 52% | 52% top 3 5/7 | โ | โ | 47% | โ | โ |
| Monaro | โ | 15% top 3 4/20 | โ | โ | โ | 50% | 18% won 1/11 | 47% | 50% | 11% top 3 1/12 |
| Silva Surfer | โ | 15% top 3 4/20 | โ | โ | โ | 52% | 21% won 2/11 | 53% | 53% | 18% top 3 1/12 |
| Ghost Strike | 49% | 16% top 3 6/20 | 49% | 45% | 46% | 53% | 17% | 50% | 53% | 15% top 3 0/5 |
| Starling Fang | โ | 11% | โ | โ | โ | 50% | 19% won 0/3 | 52% | 49% | 12% top 3 0/12 |
| Daisy Tokens | โ | 16% top 3 6/20 | โ | โ | โ | 54% | 20% won 2/5 | โ | 55% top 3 6/10 | 15% top 3 3/12 |
| Tokens | โ | โ
21% top 3 5/20 | โ | โ | โ | 56% won 2/6 | โ
22% | 47% | 57% top 3 8/10 | 18% top 3 2/12 |
| The Kill Code | 52% won 1/3 | โ | 53% top 3 6/11 | 52% | 51% | โ | โ | โ | โ | โ |
| Parinirvana | 50% | 11% | 50% | 50% | 44% | 46% | 19% | 52% top 3 3/8 | 45% | 15% top 3 4/12 |
| Nothing Missing | 49% | 11% | 49% | 52% won 1/1 | 51% top 3 0/2 | 45% | โ | 51% | 44% | 13% |
| Privileged Larry | โ | 13% top 3 3/20 | โ | โ | 42% | 49% | 19% | 54% | 48% | 16% top 3 1/7 |
| Cuz Tokens | โ | 15% top 3 4/20 | โ | โ | โ | 53% | 18% | โ | 54% top 3 0/5 | 15% top 3 1/12 |
| Lazarus | 45% | โ | 44% | 48% | 51% | โ | โ | 48% | โ | โ |
| Missing in Action | 51% | โ | 51% top 3 2/2 | 50% | 52% | โ | โ | 47% | โ | โ |
| Nakatomi Plaza | โ | โ | โ | 53% won 1/4 | 52% | โ | โ | 52% | โ | 15% |
| Uluru | โ | โ | โ | โ | โ | โ | 21% | 52% top 3 6/8 | โ | 16% top 3 3/12 |
| Variance | 49% | โ | 48% | 51% | 52% | โ | โ | โ | โ | โ |
| Getting Hammered | 49% | 13% top 3 2/9 | 49% | 49% | โ | 49% | 19% won 1/3 | 47% | 49% | 14% top 3 2/6 |
| Virtual Insanity | 50% | โ | 50% | 48% | 52% | โ | โ | โ | โ | โ |
| Empress of Fire | โ
58% | โ | โ
60% | 49% | โ
56% top 3 5/5 | โ | โ | โ | โ | โ |
| Grover Cookbook | โ | 15% top 3 1/11 | โ | โ | โ | 52% | 21% | 48% | 53% | 16% top 3 2/6 |
| Bonus Tokens | โ | 9.7% top 3 0/11 | โ | โ | โ | โ
57% won 5/6 | โ | โ | โ
60% top 3 3/5 | โ |
| Fear is 4 Others | 46% | 13% top 3 1/9 | 45% | โ | 44% | 49% | 16% | โ | 48% | โ |
| Doechii | 52% | โ | 53% | โ | 51% | โ | โ | โ | โ | โ |
| Tamahagane | 53% | โ | 55% | โ
58% | 51% | โ | โ | โ | โ | โ |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round โ wins the race (1v1, WTA) or finishes top 3 (madness) โ against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โbeat most of the fieldโ can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ30).