Team report · Lower league

🪃EUREKA🦘

Power 60.9 · #3 of 26 · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 38% · 21st of 26 · 16 rounds
  • 1600m 1v1 13% · 25th of 26 · 8 rounds
  • 1800m 4 gate WTA 32% · 21st of 26 · 9 rounds
Winning the most points
  • 2200m 24 gate madness 69% · 1st of 24 · 20 rounds
  • 1800m 24 gate madness 74% · 3rd of 25 · 12 rounds
  • 1000m 6 gate madness 67% · 6th of 26 · 13 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit

The races that come up most across the four maps, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

🪃EUREKA🦘
Core1000m1v1avg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.2/map1000m6 gate madnessavg 50% · 1.1/map1400m1v1avg 50% · 1.0/map1200m6 gate madnessavg 50% · 1.0/map2200m1v1avg 50% · 1.0/map2000m6 gate WTAavg 17% · 1.0/map1600m6 gate madnessavg 50% · 0.9/map2200m6 gate madnessavg 50% · 0.9/map1800m24 gate madnessavg 13% · 0.8/map
Platypus Nails
47%
13%
top 3 1/20
46%
53%
53%
52%
19%
52%
53%
★18%
top 3 3/12
Crazy Desire
52%
won 4/12
14%
top 3 4/20
53%
top 3 7/13
50%
53%
top 3 1/7
43%
—
48%
43%
—
Hammered Beast
50%
12%
top 3 2/20
50%
51%
48%
50%
18%
★54%
top 3 3/8
50%
15%
top 3 2/12
Crazy Triumph
52%
won 1/1
—
52%
top 3 6/13
52%
52%
top 3 5/7
—
—
47%
—
—
Monaro
—
15%
top 3 4/20
—
—
—
50%
18%
won 1/11
47%
50%
11%
top 3 1/12
Silva Surfer
—
15%
top 3 4/20
—
—
—
52%
21%
won 2/11
53%
53%
18%
top 3 1/12
Ghost Strike
49%
16%
top 3 6/20
49%
45%
46%
53%
17%
50%
53%
15%
top 3 0/5
Starling Fang
—
11%
—
—
—
50%
19%
won 0/3
52%
49%
12%
top 3 0/12
Daisy Tokens
—
16%
top 3 6/20
—
—
—
54%
20%
won 2/5
—
55%
top 3 6/10
15%
top 3 3/12
Tokens
—
★21%
top 3 5/20
—
—
—
56%
won 2/6
★22%
47%
57%
top 3 8/10
18%
top 3 2/12
The Kill Code
52%
won 1/3
—
53%
top 3 6/11
52%
51%
—
—
—
—
—
Parinirvana
50%
11%
50%
50%
44%
46%
19%
52%
top 3 3/8
45%
15%
top 3 4/12
Nothing Missing
49%
11%
49%
52%
won 1/1
51%
top 3 0/2
45%
—
51%
44%
13%
Privileged Larry
—
13%
top 3 3/20
—
—
42%
49%
19%
54%
48%
16%
top 3 1/7
Cuz Tokens
—
15%
top 3 4/20
—
—
—
53%
18%
—
54%
top 3 0/5
15%
top 3 1/12
Lazarus
45%
—
44%
48%
51%
—
—
48%
—
—
Missing in Action
51%
—
51%
top 3 2/2
50%
52%
—
—
47%
—
—
Nakatomi Plaza
—
—
—
53%
won 1/4
52%
—
—
52%
—
15%
Uluru
—
—
—
—
—
—
21%
52%
top 3 6/8
—
16%
top 3 3/12
Variance
49%
—
48%
51%
52%
—
—
—
—
—
Getting Hammered
49%
13%
top 3 2/9
49%
49%
—
49%
19%
won 1/3
47%
49%
14%
top 3 2/6
Virtual Insanity
50%
—
50%
48%
52%
—
—
—
—
—
Empress of Fire
★58%
—
★60%
49%
★56%
top 3 5/5
—
—
—
—
—
Grover Cookbook
—
15%
top 3 1/11
—
—
—
52%
21%
48%
53%
16%
top 3 2/6
Bonus Tokens
—
9.7%
top 3 0/11
—
—
—
★57%
won 5/6
—
—
★60%
top 3 3/5
—
Fear is 4 Others
46%
13%
top 3 1/9
45%
—
44%
49%
16%
—
48%
—
Doechii
52%
—
53%
—
51%
—
—
—
—
—
Tamahagane
53%
—
55%
★58%
51%
—
—
—
—
—

Cores in 1800m 1v1

← all cores
🪃EUREKA🦘

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).