Compare with
Losing the most points
- 1000m 1v1 38% ยท 21st of 26 ยท 16 rounds
- 1600m 1v1 13% ยท 25th of 26 ยท 8 rounds
- 1800m 4 gate WTA 32% ยท 21st of 26 ยท 9 rounds
Winning the most points
- 2200m 24 gate madness 69% ยท 1st of 24 ยท 20 rounds
- 1800m 24 gate madness 74% ยท 3rd of 25 ยท 12 rounds
- 1000m 6 gate madness 67% ยท 6th of 26 ยท 13 rounds
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Cores in 1800m 24 gate madness
โ all cores๐ชEUREKA๐ฆ
- Platypus Nailstop 3 3 of 12 (avg 13%) ยท from its times 18%
- Tokenstop 3 2 of 12 (avg 13%) ยท from its times 18%
- Silva Surfertop 3 1 of 12 (avg 13%) ยท from its times 18%
- Grover Cookbooktop 3 2 of 6 (avg 13%) ยท from its times 16%
- Ulurutop 3 3 of 12 (avg 13%) ยท from its times 16%
- Privileged Larrytop 3 1 of 7 (avg 13%) ยท from its times 16%
- Daisy Tokenstop 3 3 of 12 (avg 13%) ยท from its times 15%
- Ghost Striketop 3 0 of 5 (avg 13%) ยท from its times 15%
- Hammered Beasttop 3 2 of 12 (avg 13%) ยท from its times 15%
- Parinirvana top 3 4 of 12 (avg 13%) ยท from its times 15%
- Cuz Tokenstop 3 1 of 12 (avg 13%) ยท from its times 15%
- Getting Hammeredtop 3 2 of 6 (avg 13%) ยท from its times 14%
- Starling Fangtop 3 0 of 12 (avg 13%) ยท from its times 12%
- Monarotop 3 1 of 12 (avg 13%) ยท from its times 11%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ30).