Team report ยท Lower league

๐ŸชƒEUREKA๐Ÿฆ˜

Power 51.1 ยท #15 of 26 on Measure ยท Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Hammered Beast390.9ร— avg
Daisy Tokens361.5ร— avg
Crazy Triumph361.5ร— avg
Starling Fang340.7ร— avg
Monaro321.0ร— avg
Silva Surfer301.3ร— avg
Tokens301.7ร— avg
Cuz Tokens270.7ร— avg
The Kill Code271.0ร— avg
Missing in Action271.0ร— avg
Parinirvana 260.4ร— avg
Crazy Desire261.1ร— avg
Platypus Nails210.6ร— avg
Uluru192.2ร— avg
Nothing Missing180.9ร— avg
Nakatomi Plaza181.3ร— avg
Getting Hammered150.9ร— avg
Ghost Strike150.5ร— avg
Virtual Insanity150.4ร— avg
Lazarus150.8ร— avg
Variance130.5ร— avg
Empress of Fire120.4ร— avg
Doechii104.0ร— avg
Privileged Larry101.1ร— avg
Fear is 4 Others90.0ร— avg
Bonus Tokens70.7ร— avg
Grover Cookbook72.3ร— avg
Tamahagane 61.3ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%60%
22200m 6 gate WTA100%60%
31000m 1v1100%40%
42200m 6 gate madness100%100%
52000m 12 gate madness100%80%
61800m 24 gate madness100%80%
71600m 4 gate WTA100%40%
81200m 6 gate WTA100%20%
91600m 1v1100%0%
101000m 6 gate madness100%80%
111400m 12 gate madness100%60%
121000m 24 gate madness100%40%
131200m 4 gate WTA100%80%
142000m 6 gate WTA100%60%
151600m 1v1100%0%
161800m 6 gate madness100%40%
172000m 12 gate madness100%80%
182200m 24 gate madness98%โ€”
191800m 4 gate WTA98%0%
201800m 6 gate WTA96%40%
212000m 1v192%โ€”
221600m 6 gate madness88%20%
231000m 12 gate madness88%โ€”
241200m 24 gate madness84%60%
251400m 4 gate WTA72%60%
261600m 6 gate WTA64%20%
271400m 1v150%33%
281800m 6 gate madness48%40%
291800m 12 gate madness40%100%
302200m 24 gate madness34%โ€”
311800m 4 gate WTA16%0%
322200m 6 gate WTA16%60%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).