Team report · Lower league

Roman Empire

Power 54.8 · #11 of 26 · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 18% · 24th of 24 · 8 rounds
  • 2000m 6 gate madness 35% · 23rd of 26 · 17 rounds
  • 1400m 12 gate madness 0% · 22nd of 22 · 6 rounds
Winning the most points
  • 2000m 6 gate WTA 80% · 2nd of 26 · 15 rounds
  • 2000m 12 gate madness 100% · 1st of 22 · 6 rounds
  • 1000m 1v1 61% · 7th of 26 · 26 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit

The races that come up most across the four maps, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Roman Empire
Core1000m1v1avg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.2/map1000m6 gate madnessavg 50% · 1.1/map1400m1v1avg 50% · 1.0/map1200m6 gate madnessavg 50% · 1.0/map2200m1v1avg 50% · 1.0/map2000m6 gate WTAavg 17% · 1.0/map1600m6 gate madnessavg 50% · 0.9/map2200m6 gate madnessavg 50% · 0.9/map1800m24 gate madnessavg 13% · 0.8/map
Pavan Gryffindor
—
★19%
top 3 1/2
—
—
—
★55%
won 6/16
★22%
won 3/11
49%
★55%
top 3 10/15
13%
top 3 1/5
Gryffindor Apple
★60%
—
top 3 0/2
★64%
—
★57%
—
18%
won 1/5
★66%
top 3 3/4
—
16%
top 3 1/5
Breezy Desire
51%
won 16/25
—
52%
top 3 9/18
—
44%
—
—
—
—
—
Sydney Gryffindor Drumbeat
47%
8.6%
46%
51%
47%
51%
13%
won 1/6
55%
top 3 5/6
51%
9.5%
top 3 0/5
True Gryffindor Speed
—
15%
top 3 0/2
—
—
—
53%
21%
won 2/5
41%
53%
top 3 3/5
15%
top 3 1/5
Pavan Gryffindor Drumbeat
39%
—
top 3 1/2
35%
—
—
—
21%
55%
top 3 1/4
—
16%
top 3 0/5
Windy Wanker
56%
—
58%
top 3 5/5
51%
won 3/7
47%
—
—
55%
—
—
Galloping Breeze
—
15%
top 3 0/2
—
—
—
51%
18%
won 2/6
45%
52%
top 3 4/10
9.9%
top 3 0/5
Trigger Warning
—
—
top 3 0/2
—
50%
53%
—
14%
53%
top 3 6/10
—
11%
Pluto Dusty Paradise
52%
—
53%
top 3 9/18
51%
50%
top 3 5/11
—
—
—
—
—
Yadi
44%
7.1%
41%
47%
47%
top 3 6/11
46%
—
—
44%
top 3 1/6
—
Sydney Styler
51%
—
51%
top 3 5/13
54%
51%
—
—
52%
—
14%
Kaleidoscopic Thriller
57%
—
top 3 0/2
60%
53%
47%
—
—
45%
top 3 0/6
—
★17%
Drumbeat Sydney
50%
11%
49%
★56%
42%
50%
13%
49%
50%
14%
top 3 0/5
Pluto Bullfinch Warrior
46%
—
45%
45%
46%
top 3 3/11
—
10%
46%
—
—
Opulent Thunderstorm
50%
8.4%
top 3 0/2
50%
48%
47%
43%
15%
59%
41%
8.5%
Real Adventurer
—
11%
top 3 0/2
—
—
—
44%
19%
—
43%
top 3 2/5
7.0%
top 3 0/5
Napoleon Swivel
45%
7.9%
top 3 0/2
43%
44%
47%
42%
—
—
40%
8.6%
Omega You Are Lost
—
8.0%
top 3 0/2
—
—
—
44%
19%
46%
42%
14%
top 3 2/5
Tusk
—
—
—
—
—
—
—
52%
—
12%
top 3 1/5
Sofia Vergara
—
11%
—
—
—
48%
9.9%
54%
48%
top 3 0/4
—
top 3 0/1
Gryffindor Night Element
—
7.6%
—
—
—
46%
9.5%
40%
44%
7.1%
top 3 0/4
Exquisite Dandelion
—
—
top 3 0/2
—
—
—
—
12%
—
—
7.4%
top 3 0/4
Grimy Departed Spirit
—
—
—
—
—
—
—
—
—
6.9%
top 3 0/1
Gryffindor Night
—
12%
—
—
—
51%
16%
50%
51%
9.2%
Pudge
45%
—
43%
49%
43%
—
—
50%
—
9.0%

Cores in 1000m 4 gate WTA

← all cores
Roman Empire

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).