Compare with
Losing the most points
- 2200m 6 gate madness 35% · 20th of 26 · 15 rounds
- 2000m 6 gate madness 36% · 23rd of 26 · 16 rounds
- 2200m 1v1 39% · 22nd of 26 · 16 rounds
Winning the most points
- 2000m 6 gate WTA 82% · 2nd of 26 · 11 rounds
- 1000m 1v1 63% · 6th of 26 · 25 rounds
- 1600m 1v1 80% · 1st of 26 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 24 gate madness
← all coresRoman Empire
- Gryffindor Applebeats 78% · 4 races · 0 won · 0 top 3
- Trigger Warningbeats 73% · 4 races · 0 won · 2 top 3
- Napoleon Swivelbeats 64% · 4 races · 0 won · 0 top 3
- Pluto Dusty Paradise beats 55% · 4 races · 0 won · 1 top 3
- Drumbeat Sydneybeats 53% · 4 races · 0 won · 0 top 3
- Windy Wankerbeats 49% · 4 races · 0 won · 0 top 3
- Kaleidoscopic Thrillerbeats 49% · 4 races · 0 won · 1 top 3
- Yadibeats 45% · 4 races · 0 won · 0 top 3
- Sydney Gryffindor Drumbeatbeats 35% · 4 races · 0 won · 0 top 3
- Breezy Desire beats 24% · 4 races · 0 won · 0 top 3
- Opulent Thunderstormbeats 21% · 4 races · 0 won · 0 top 3
- Pluto Bullfinch Warrior beats 15% · 4 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).