Team report · Lower league

Only Donations Racing

Power 51.8 · #16 of 26 · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 37% · 22nd of 26 · 19 rounds
  • 1600m 1v1 13% · 26th of 26 · 8 rounds
  • 1800m 4 gate WTA 32% · 22nd of 26 · 16 rounds
Winning the most points
  • 2000m 6 gate madness 72% · 2nd of 26 · 13 rounds
  • 1000m 6 gate madness 63% · 7th of 26 · 15 rounds
  • 1400m 6 gate WTA 75% · 3rd of 21 · 9 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Golden Child18653%
Paradise17546%
I Love Goldd16254%
Rash Decision14849%
Minute Maid12847%
Airball12652%
The One11356%
The Divine10843%
Holiday10153%
Unify Orbit9252%
Queenie Weenie9151%
Doom8548%
The Diamond6241%
Doctor Phil6154%
Flip a Coin6044%
Fart In The Wind4255%
Sapphire Speedster3846%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).