Team report · Lower league

Only Donations Racing

Power 50.4 · #22 of 40 · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 38% · 32nd of 40 · 59 rounds
  • 1400m 24 gate madness 19% · 38th of 39 · 16 rounds
  • 1200m 22 gate WTA 19% · 39th of 39 · 16 rounds
Winning the most points
  • 1000m 6 gate madness 68% · 4th of 40 · 36 rounds
  • 2000m 6 gate madness 71% · 3rd of 40 · 24 rounds
  • 2200m 6 gate madness 63% · 7th of 40 · 30 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Golden Child67648%
Paradise64050%
I Love Goldd55351%
Minute Maid51349%
Unify Orbit45649%
Holiday45551%
Rash Decision40353%
The Divine38746%
The Diamond37548%
Storm Legacy35041%
The One33156%
Fart In The Wind27547%
Doctor Phil26855%
Airball25255%
Sapphire Speedster18350%
Queen Ram17452%
Abyss16756%
Doom16743%
Rampant9149%
Seymour Cox6346%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).