Team report · Lower league

Only Donations Racing

Power 51.2 · #16 of 26 · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 37% · 22nd of 26 · 19 rounds
  • 1600m 1v1 13% · 26th of 26 · 8 rounds
  • 1800m 4 gate WTA 32% · 22nd of 26 · 16 rounds
Winning the most points
  • 2000m 6 gate madness 72% · 2nd of 26 · 13 rounds
  • 1000m 6 gate madness 63% · 7th of 26 · 15 rounds
  • 1400m 6 gate WTA 75% · 3rd of 21 · 9 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit

The races that come up most across the four maps, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

Only Donations Racing
Core1000m1v1avg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.2/map1000m6 gate madnessavg 50% · 1.1/map1400m1v1avg 50% · 1.0/map1200m6 gate madnessavg 50% · 1.0/map2200m1v1avg 50% · 1.0/map2000m6 gate WTAavg 17% · 1.0/map1600m6 gate madnessavg 50% · 0.9/map2200m6 gate madnessavg 50% · 0.9/map1800m24 gate madnessavg 13% · 0.8/map
Golden Child
53%
9.2%
top 3 0/1
53%
top 3 10/15
51%
51%
top 3 8/12
43%
12%
49%
41%
12%
top 3 0/4
Paradise
50%
13%
top 3 0/1
50%
top 3 5/11
49%
won 1/2
48%
49%
19%
50%
top 3 6/10
49%
★16%
top 3 0/4
I Love Goldd
51%
7.4%
top 3 0/1
51%
top 3 9/15
★53%
won 1/3
51%
top 3 6/12
46%
9.9%
50%
44%
9.4%
top 3 0/4
Rash Decision
44%
19%
top 3 0/1
44%
—
38%
56%
21%
won 3/22
45%
57%
top 3 6/12
15%
top 3 2/4
Minute Maid
47%
6.3%
top 3 0/1
46%
49%
43%
46%
10%
53%
top 3 1/3
43%
6.9%
top 3 0/4
Airball
★58%
★22%
top 3 0/1
★61%
—
36%
★57%
★22%
won 4/22
45%
★58%
top 3 9/12
13%
top 3 0/4
The One
—
13%
top 3 0/1
—
—
44%
55%
won 7/15
18%
won 2/22
—
57%
top 3 3/12
12%
top 3 1/4
The Divine
48%
9.2%
top 3 0/1
47%
47%
50%
44%
17%
51%
top 3 0/3
42%
12%
top 3 0/4
Holiday
47%
18%
top 3 0/1
46%
49%
47%
top 3 5/12
54%
19%
49%
55%
14%
top 3 0/4
Unify Orbit
54%
6.6%
56%
top 3 1/4
51%
53%
41%
10%
46%
37%
8.3%
top 3 0/4
Queenie Weenie
47%
9.8%
top 3 0/1
46%
48%
48%
51%
14%
51%
51%
8.5%
top 3 0/4
Doom
50%
12%
50%
48%
49%
47%
12%
★54%
top 3 6/7
46%
10%
top 3 1/4
The Diamond
46%
11%
top 3 0/1
46%
48%
43%
48%
14%
51%
top 3 3/7
47%
16%
Doctor Phil
52%
won 6/15
—
53%
52%
★56%
—
—
49%
—
—
Flip a Coin
51%
—
51%
—
51%
—
—
—
—
—
Fart In The Wind
50%
12%
top 3 1/1
50%
45%
44%
49%
18%
50%
48%
15%
Sapphire Speedster
51%
won 1/4
—
52%
47%
50%
—
—
—
—
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Golden Child1861.4× avg
Paradise1751.1× avg
I Love Goldd1621.1× avg
Rash Decision1481.1× avg
Minute Maid1280.2× avg
Airball1261.4× avg
The One1131.1× avg
The Divine1081.0× avg
Holiday1011.1× avg
Unify Orbit920.9× avg
Queenie Weenie910.3× avg
Doom851.1× avg
The Diamond621.0× avg
Doctor Phil610.8× avg
Flip a Coin600.3× avg
Fart In The Wind421.7× avg
Sapphire Speedster380.2× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).