Team report · Pro league · alpha

GTA

Power 46.3 · #10 of 12 · Power Rankings
Compare with
Losing the most points
  • 2200m 24 gate madness 23% · 10th of 12 · 23 rounds
  • 1000m 1v1 34% · 10th of 12 · 18 rounds
  • 2000m 6 gate madness 26% · 11th of 12 · 13 rounds
Winning the most points
  • 1000m 22 gate WTA 87% · 2nd of 11 · 8 rounds
  • 2200m 1v1 84% · 2nd of 12 · 13 rounds
  • 1200m 6 gate madness 62% · 3rd of 11 · 10 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Impressive Owl16556%
First Strike13754%
Crystal Thunder11753%
Glorious Snowflake11551%
Terran Ghost11149%
Lost Runner10043%
Gold Theft Victory9949%
Grand Boogie9741%
Crown Jewels9450%
Stuck Pig8951%
Money Talks8844%
21 Gun Salute8453%
Giant Taco7751%
Do It7750%
Pyre Sentinel7654%
Man from Glad7451%
La Mexicana6548%
Assertive Beast6346%
Pan Am6043%
Grave Digger5652%
Big Shiny Taco5447%
Blue Scorpion5142%
Holy4448%
La Bamba4348%
Power of One4040%
Never-Ending2541%
Poor Boy2146%
Metallic Bergkamp1843%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).