- 1000m 6 gate madness 28% · 10th of 11 · 10 rounds
- 2000m 6 gate madness 32% · 9th of 11 · 9 rounds
- 1000m 1v1 47% · 8th of 12 · 13 rounds
- 2200m 1v1 87% · 1st of 11 · 8 rounds
- 1200m 6 gate madness 62% · 3rd of 11 · 10 rounds
- 2200m 6 gate madness 65% · 2nd of 10 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.2/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 2000m6 gate madnessavg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.0/map | 2200m6 gate madnessavg 50% · 1.8/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Impressive Owl | 44% | 47% | ★59% won 7/8 | — | 53% | ★57% top 3 5/9 | 42% | 48% top 3 3/4 | ★61% top 3 5/6 | 6.1% |
| Stuck Pig | 52% | 53% top 3 6/10 | 40% | 53% | 45% | 43% | 52% top 3 3/10 | 48% | 38% | 11% won 1/4 |
| Terran Ghost | — | — | 47% | — | ★54% won 2/3 | 50% top 3 4/9 | — | — | 46% | — |
| Crystal Thunder | — | 43% top 3 6/10 | 54% | — | 52% | 54% top 3 4/9 | — | 51% | 55% | 6.0% won 0/4 |
| First Strike | — | — | 51% | ★55% | 54% | 52% | — | 54% top 3 3/4 | 51% top 3 0/6 | — |
| Gold Theft Victory | 49% | 46% | 49% | 50% | 51% won 4/7 | 51% | 49% | ★56% | 48% | 7.3% |
| Giant Taco | 52% won 3/8 | 49% | — | 53% | — | — | 53% top 3 2/6 | — | — | 7.4% |
| Do It | 52% | 52% top 3 3/10 | 49% | 54% | 48% | 46% | 53% | 54% | 49% | 7.1% won 0/4 |
| Blue Scorpion | 46% won 3/5 | 47% | — | 50% | — | — | 45% top 3 3/4 | — | — | 6.2% won 0/2 |
| Man from Glad | 52% | 51% | — | 44% | — | — | 53% top 3 6/10 | — | — | 12% |
| Pyre Sentinel | 49% | ★58% | — | 52% | — | 44% | 48% | — | — | ★17% won 2/4 |
| Glorious Snowflake | 48% | 36% | 55% | 47% | 47% | 49% | 47% | 46% | 56% top 3 5/6 | 4.6% |
| Holy | — | — | — | 55% | 48% | 36% | — | 53% top 3 0/2 | — | — |
| Assertive Beast | — | — | 43% | 54% won 0/2 | — | — | — | 55% | 39% | — |
| Lost Runner | 49% | 44% | 47% | — | 52% | — | 49% | 46% | 46% | 6.5% won 0/4 |
| Big Shiny Taco | ★53% | — | — | 54% | 43% | 46% | ★55% | 51% top 3 0/2 | — | — |
| Money Talks | 52% | 53% | 39% | 51% | 45% | 42% | 54% | — | 33% | 4.8% won 0/2 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).