Team report · all teams · alpha

GTA

Power 39.8 · #30 of 34 · Power Rankings
Compare with
Losing the most points
  • 1000m 1v1 17% · 33rd of 33 · 12 rounds
  • 2000m 6 gate WTA 25% · 31st of 33 · 24 rounds
  • 2000m 22 gate WTA 24% · 31st of 33 · 15 rounds
Winning the most points
  • 1000m 4 gate WTA 58% · 11th of 32 · 13 rounds
  • 1400m 16 gate WTA 58% · 11th of 32 · 13 rounds
  • 1400m 6 gate WTA 62% · 11th of 32 · 10 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Pompeii14943%
Lewis Skelly14948%
ChatGPT14948%
Gold Theft Victory14751%
The Ugly One14647%
Stuck Pig14547%
Do It14356%
Metallic Bergkamp14244%
Inquisitive Taco14231%
Scrolling Up14055%
Chug-A-Lug14051%
Chimichanga13939%
Queen of the South13842%
Blind Frank13753%
Tokyo Terror13754%
Duck Fart13747%
Glorious Snowflake13750%
Starting Over13735%
Lady13343%
21 Gun Salute13253%
Grand Boogie13150%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).