Team report · Pro league · alpha

GTA

Power 34.0 · #11 of 12 on Glory · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

GTA
Core1600m24 gate WTAavg 4.2% · 3.6/map2000m6 gate WTAavg 17% · 2.9/map1200m6 gate WTAavg 17% · 2.2/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 1.9/map2200m4 gate WTAavg 25% · 1.8/map1400m6 gate WTAavg 17% · 1.7/map1400m4 gate WTAavg 25% · 1.4/map
Blue Scorpion
—
—
14%
22%
won 0/1
9.0%
—
—
—
20%
won 0/1
27%
Man from Glad
—
—
21%
★29%
won 0/1
4.8%
won 0/1
—
—
—
14%
21%
Impressive Owl
2.9%
won 0/2
19%
won 0/2
14%
19%
—
8.0%
won 0/2
26%
★32%
won 0/1
—
—
Giant Taco
—
—
16%
26%
6.2%
—
—
—
18%
27%
Pyre Sentinel
—
14%
★26%
24%
9.0%
won 0/1
—
—
—
21%
won 0/1
29%
won 0/1
Crystal Thunder
3.2%
17%
won 0/2
13%
—
—
6.2%
won 0/2
26%
27%
—
—
Crown Jewels
4.5%
won 0/2
17%
—
19%
4.5%
won 0/1
4.1%
won 0/2
23%
23%
14%
22%
Assertive Beast
2.2%
won 0/2
—
—
—
3.5%
won 0/1
3.1%
—
16%
14%
won 0/1
24%
won 0/1
Big Shiny Taco
2.9%
won 0/2
13%
—
27%
5.3%
won 0/1
—
18%
—
17%
27%
First Strike
6.1%
won 1/2
★19%
—
—
5.6%
7.4%
won 0/2
29%
won 0/1
27%
18%
28%
Glorious Snowflake
2.8%
won 0/2
15%
10%
20%
6.3%
8.0%
won 0/2
23%
29%
won 0/1
16%
24%
Money Talks
—
10%
12%
23%
3.4%
3.1%
18%
14%
12%
22%
La Bamba
—
—
11%
21%
4.0%
—
—
—
14%
23%
Stuck Pig
4.5%
15%
20%
28%
7.5%
4.0%
23%
18%
19%
28%
Pan Am
2.1%
won 0/2
9.1%
—
—
3.7%
won 0/1
3.2%
21%
17%
13%
23%
Grand Boogie
3.9%
won 0/2
14%
15%
17%
5.6%
4.8%
won 0/2
26%
23%
16%
25%
Grave Digger
2.9%
won 0/2
—
15%
26%
★9.9%
—
20%
—
★22%
★31%
Do It
2.9%
won 0/2
12%
16%
24%
5.5%
won 0/1
4.6%
22%
23%
18%
27%
Terran Ghost
—
18%
won 0/2
—
—
—
4.3%
won 0/2
★31%
21%
—
—
La Mexicana
—
11%
17%
27%
7.2%
won 1/1
4.2%
—
20%
20%
29%
Gold Theft Victory
★6.3%
won 0/2
17%
15%
25%
6.7%
7.5%
28%
won 0/1
26%
17%
26%
Lost Runner
4.2%
won 0/2
—
14%
25%
—
★8.3%
28%
25%
—
—
21 Gun Salute
2.1%
13%
10%
18%
3.2%
3.8%
won 0/2
21%
27%
9.9%
17%
Power of One
—
—
13%
21%
—
—
—
—
—
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Blue Scorpion90.0× avg
Man from Glad80.0× avg
Impressive Owl80.0× avg
Giant Taco71.7× avg
Pyre Sentinel71.5× avg
Crystal Thunder70.0× avg
Crown Jewels70.0× avg
Assertive Beast70.0× avg
Big Shiny Taco60.0× avg
First Strike62.0× avg
Glorious Snowflake60.0× avg
Money Talks50.0× avg
La Bamba50.0× avg
Stuck Pig50.0× avg
Pan Am50.0× avg
Grand Boogie50.0× avg
Grave Digger50.0× avg
Do It50.0× avg
Terran Ghost50.0× avg
La Mexicana54.0× avg
Gold Theft Victory40.0× avg
Lost Runner30.0× avg
21 Gun Salute30.0× avg
Power of One20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%0%
21200m 6 gate WTA100%—
31400m 16 gate WTA100%100%
41600m 24 gate WTA100%50%
51800m 4 gate WTA100%0%
62000m 6 gate WTA100%0%
72200m 16 gate WTA100%0%
81200m 24 gate WTA100%100%
92200m 4 gate WTA100%0%
102000m 6 gate WTA100%0%
112200m 16 gate WTA100%0%
121600m 24 gate WTA100%50%
131400m 4 gate WTA100%0%
141400m 6 gate WTA100%0%
151000m 16 gate WTA100%0%
161400m 24 gate WTA100%0%
171000m 4 gate WTA100%0%
181200m 6 gate WTA100%—
191400m 16 gate WTA100%100%
201600m 24 gate WTA96%50%
211800m 4 gate WTA91%0%
222000m 6 gate WTA91%0%
231600m 16 gate WTA91%—
241800m 24 gate WTA83%—
252200m 4 gate WTA78%0%
261400m 6 gate WTA74%0%
271800m 16 gate WTA70%—
281600m 24 gate WTA57%50%
291400m 4 gate WTA39%0%
301200m 6 gate WTA17%—
311000m 16 gate WTA9%0%
322200m 24 gate WTA9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).