Team report · Lower league

One Horsepower

Power 29.4 · #26 of 26 · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 10% · 24th of 25 · 14 rounds
  • 1000m 6 gate madness 18% · 26th of 26 · 17 rounds
  • 1800m 1v1 29% · 26th of 26 · 18 rounds
Winning the most points
  • 2200m 1v1 66% · 5th of 26 · 14 rounds
  • 2000m 6 gate madness 55% · 8th of 26 · 15 rounds
  • 1800m 24 gate madness 54% · 11th of 25 · 9 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit

The races that come up most across the four maps, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

One Horsepower
Core1000m1v1avg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.2/map1000m6 gate madnessavg 50% · 1.1/map1400m1v1avg 50% · 1.0/map1200m6 gate madnessavg 50% · 1.0/map2200m1v1avg 50% · 1.0/map2000m6 gate WTAavg 17% · 1.0/map1600m6 gate madnessavg 50% · 0.9/map2200m6 gate madnessavg 50% · 0.9/map1800m24 gate madnessavg 13% · 0.8/map
Devil's Trail
44%
won 2/6
8.6%
top 3 1/14
42%
45%
41%
top 3 4/12
45%
won 3/6
10%
32%
43%
7.8%
top 3 0/9
Sweet Honey
42%
7.5%
top 3 3/14
39%
top 3 2/7
41%
46%
top 3 4/12
42%
11%
39%
40%
6.7%
top 3 0/9
Gravity Tamer
45%
★15%
top 3 6/14
44%
top 3 4/7
48%
41%
top 3 1/6
★54%
won 2/3
14%
50%
★55%
★14%
top 3 2/9
Lilith
42%
won 0/4
8.3%
top 3 2/14
39%
46%
won 1/2
51%
top 3 1/1
50%
★22%
41%
top 3 4/9
51%
top 3 5/9
8.5%
top 3 0/9
Saga
42%
10%
top 3 2/14
38%
top 3 0/7
42%
45%
53%
12%
44%
top 3 3/9
54%
top 3 1/3
7.8%
top 3 3/9
Robin Williams
44%
9.6%
top 3 2/14
43%
41%
45%
top 3 1/2
48%
won 3/3
17%
45%
47%
top 3 6/10
13%
top 3 2/9
Whimsical Trailblazer
50%
7.6%
top 3 0/14
50%
50%
50%
44%
won 1/1
11%
50%
top 3 4/9
42%
top 3 3/9
7.7%
top 3 2/9
Napoleon Trailblazer
45%
won 5/9
6.8%
top 3 0/14
43%
45%
44%
top 3 1/2
37%
11%
48%
34%
top 3 2/4
6.6%
top 3 1/9
Elegant Surge
44%
won 3/5
6.4%
top 3 2/14
41%
top 3 3/6
44%
won 1/3
38%
top 3 1/1
49%
12%
won 2/7
44%
top 3 1/1
49%
top 3 1/4
6.4%
top 3 0/9
Noble Vagabond
41%
7.6%
top 3 2/14
39%
top 3 1/10
39%
45%
40%
won 1/1
12%
won 1/7
40%
top 3 0/1
38%
7.8%
top 3 1/9
Wishing Well
48%
7.1%
top 3 3/14
47%
top 3 4/10
52%
46%
41%
11%
won 0/7
45%
top 3 1/1
38%
9.7%
top 3 4/9
Aries
44%
6.8%
top 3 2/14
42%
top 3 2/4
44%
41%
top 3 1/6
46%
11%
43%
44%
7.1%
top 3 0/9

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Devil's Trail1490.7× avg
Sweet Honey1480.8× avg
Gravity Tamer1481.2× avg
Lilith1440.9× avg
Saga1440.7× avg
Robin Williams1431.2× avg
Whimsical Trailblazer1431.0× avg
Napoleon Trailblazer1430.8× avg
Elegant Surge1430.7× avg
Noble Vagabond1420.7× avg
Wishing Well1401.0× avg
Aries1390.6× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).