Compare with
Losing the most points
- 1200m 6 gate madness 10% · 24th of 25 · 14 rounds
- 1000m 6 gate madness 18% · 26th of 26 · 17 rounds
- 1800m 1v1 29% · 26th of 26 · 18 rounds
Winning the most points
- 2200m 1v1 66% · 5th of 26 · 14 rounds
- 2000m 6 gate madness 55% · 8th of 26 · 15 rounds
- 1800m 24 gate madness 54% · 11th of 25 · 9 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 24 gate madness
← all coresOne Horsepower
- Gravity Tamerbeats 77% · 14 races · 2 won · 6 top 3
- Sagabeats 68% · 14 races · 1 won · 2 top 3
- Elegant Surgebeats 66% · 14 races · 0 won · 2 top 3
- Lilithbeats 63% · 14 races · 0 won · 2 top 3
- Robin Williamsbeats 55% · 14 races · 1 won · 2 top 3
- Ariesbeats 53% · 14 races · 0 won · 2 top 3
- Sweet Honeybeats 48% · 14 races · 0 won · 3 top 3
- Devil's Trailbeats 48% · 14 races · 1 won · 1 top 3
- Wishing Wellbeats 40% · 14 races · 0 won · 3 top 3
- Noble Vagabondbeats 39% · 14 races · 1 won · 2 top 3
- Whimsical Trailblazerbeats 38% · 14 races · 0 won · 0 top 3
- Napoleon Trailblazerbeats 32% · 14 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).