Compare with
Losing the most points
- 1200m 6 gate madness 10% · 24th of 25 · 14 rounds
- 1000m 6 gate madness 8% · 25th of 25 · 13 rounds
- 1800m 1v1 30% · 24th of 25 · 14 rounds
Winning the most points
- 2200m 1v1 67% · 6th of 25 · 11 rounds
- 2000m 6 gate madness 54% · 9th of 26 · 13 rounds
Maps, best to worst
Strongest cores
- Robin Williams1.2× avg · 29 races
- Elegant Surge1.0× avg · 28 races
- Wishing Well0.9× avg · 26 races
Cores that need work
- Noble Vagabond0.4× avg · 27 races
- Aries0.6× avg · 26 races
- Saga0.6× avg · 29 races
Next match: vs JAH racing
Matchup heat map →Map plan · Power edge per map
- Measure · pick+4.7
- Glory-8.2
- Anchor-18.2
- Miracles · eliminate-19.4
Who to field on Measure
- 2000m 12 gate madness: Gravity Tamer, Sweet Honey, Devil's Trail
- 1600m 1v1: Aries
- 1800m 6 gate madness: Sweet Honey, Devil's Trail, Robin Williams
- 2200m 24 gate madness: Gravity Tamer, Sweet Honey, Wishing Well
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).