Team report · Lower league

Latin Racing

Power 54.6 · #13 of 26 · Power Rankings
Compare with
Losing the most points
  • 1200m 22 gate WTA 33% · 17th of 23 · 9 rounds
  • 1800m 4 gate WTA 45% · 14th of 26 · 9 rounds
  • 1600m 24 gate WTA 47% · 11th of 23 · 7 rounds
Winning the most points
  • 2200m 6 gate madness 83% · 1st of 26 · 12 rounds
  • 1000m 1v1 66% · 4th of 26 · 21 rounds
  • 2200m 24 gate madness 64% · 4th of 23 · 16 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Zoey11958%
Solar Surge11860%
Final Masquerade11756%
Scarlet Panther11554%
Angry Dan isn't Fun11447%
Livid Jaguar11245%
Phantom Panther11051%
Flame Dash9854%
Nova Nectar9452%
Swift Fist9456%
Cursed Monolith8955%
Forge Serpent8547%
Legacy Runner8047%
Grand Azula7847%
She’s Extreme7749%
Starline6751%
Frost Rocket6651%
Spellbreaker6553%
Drift Mirage5453%
Violet Jaguar5253%
First Light4841%
Peak Crown4856%
Zero Mercy4552%
Flux Dagger3951%
Better Luck Next Time1653%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).