Team report · Lower league

Latin Racing

Power 45.0 · #32 of 40 · Power Rankings
Compare with
Losing the most points
  • 1800m 24 gate madness 34% · 35th of 40 · 47 rounds
  • 1000m 1v1 36% · 36th of 40 · 42 rounds
  • 2200m 6 gate madness 31% · 37th of 40 · 29 rounds
Winning the most points
  • 1400m 4 gate WTA 69% · 3rd of 39 · 28 rounds
  • 1800m 4 gate WTA 59% · 8th of 40 · 39 rounds
  • 1200m 6 gate WTA 57% · 12th of 40 · 43 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Edge Panther32746%
Frozen Blade29250%
Livid Jaguar23648%
Cyber Overdrive23351%
Titan Mage23155%
Forge Serpent21154%
Iron Dynamo20842%
Creeper20057%
Violet Jaguar18749%
Grace to Glory18349%
Twilight Havoc16947%
Legacy Runner16944%
Vivid Rebel16847%
Peak Crown16852%
Stormstride16549%
Phantom Panther16253%
Cryo Havoc15457%
First Light15449%
Darling Cash15352%
Flux Dagger15152%
Lynx Mystic14846%
Frost Rocket14844%
Cold Rush14551%
Final Flash14460%
Mistfall13850%
Brutal Bullet13454%
Divine Riot11752%
Swift Fist11450%
Luna Reese11235%
Hex Crusher11050%
Silent Bruiser11045%
Drift Mirage10742%
Vapor Blade10646%
Nervy Runner10149%
Nyxara10054%
Starline9840%
Stormveil9436%
Whispering Rain9357%
Lightning Gale8950%
Hyperstrike6753%
Blueline Rebel6055%
Quick Cream5742%
Core Oracle5748%
Tidal Strike5451%
Petal Storm5044%
Vespera5057%
Diamond Heart5048%
Blue Vortex4763%
Saberwind4651%
Flame Dash4149%
Grand Nectar4034%
Scarlet Panther3752%
Ashfall3639%
Radiant Blitz3657%
Ryuu3535%
Phoenix Crown3449%
Better Luck Next Time2662%
Cinder King2455%
Burning Obelisk2437%
Divine Rush2358%
Brazen Mantis1451%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).